(CS.1.6 mapping ) Custom Models? Created 17 years ago2007-03-21 06:57:39 UTC by Johnnsen Johnnsen

Created 17 years ago2007-03-21 06:57:39 UTC by Johnnsen Johnnsen

Posted 17 years ago2007-03-21 06:57:39 UTC Post #216584
Hi,
ive googled myself to dead. :zonked: How can i put custom models into the hammer editor? Im mapping with 1.6, and ive tried the cycler_sprite thingy, but i cant choose .mdl files. Just .spr. :nuts:
What the heck is going on? :nervous:

Im quite new to this stuff, and i would really appreciate if somebody would help me out. :)
Thx for reading.
Posted 17 years ago2007-03-21 07:14:23 UTC Post #216585
You have three possibilities:

1. The cycler entity. The cycler_sprite is for sprites (.spr) only, as you can obviously see. The cycler entity is best used for props. Its solid.

2. The monster_generic entity. Usually used for custom npc's. It bleeds when you shoot it, and it gibs when exploded.

3. The monster_furniture. Can also be used for monsters and props, but is non solid, meaning you can walk though it.

Its up to you yo decide wich one suits your needs, it all depends on what kind of model you want to put in your map.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-03-21 08:00:44 UTC Post #216586
uuh, but what if i just want a chair? Or somewhat. And its mdl format. What do i have to do then? It has to be solid, but it would be stupid if it would bleed.
Plus: I dont have monster_generic etc, since its a Counterstrike map. Or is sumthin wrong? :nuts:
Posted 17 years ago2007-03-21 08:04:14 UTC Post #216587
So you want to put a chair model in your map? Then i would use a cycler entity, it automatically makes models solid. Just place your chair model in cstrike/models and enter "models/chair_filename.mdl" (no quote) in the model property of the cycler entity properties.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-03-21 08:14:18 UTC Post #216588
i just can choose cycler sprite, and no "cycler". was it a misunderstanding, or what?
When i use the class menu from the entity tehres only cycler_sprite.oO
Posted 17 years ago2007-03-21 12:18:34 UTC Post #216599
You may want to look for a advanced CS FGD file, i believe that one has more usefull entities than the default one. Not sure though.
Otherwise i don't know.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-03-22 09:20:37 UTC Post #216693
are you using hammer 3.5? A buddy of mine was using hammer 3.4 and he coulndt add models either. After he updated to 3.5, he had no problems.
Posted 17 years ago2007-03-22 09:42:52 UTC Post #216695
Lol, you're probably talking about having models visisble in the editor, instead of those colored boxes. This has no effect on the map.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-03-22 11:50:02 UTC Post #216701
Cycler_sprites can be used for models. Yes, it says .spr, but enter the model path and it'll work. Cyclers are not solid, by the way.

For the record, monster_furniture and monster_generic don't work in CS.
Posted 17 years ago2007-03-22 12:10:06 UTC Post #216703
quote: "Lol, you're probably talking about having models visisble in the editor, instead of those colored boxes. This has no effect on the map." Uh, no i dont talk about those. Ive got it to work with the gimli custom fgd file. But only with the normal models, for example hostage or chicken.mdl. Ive tried some other .mdls found on the net, but they wont show up.

Could somebody give me a hint were to find models, compatible to the Hammereditor,and cs 1.6?
Posted 17 years ago2007-03-22 12:12:19 UTC Post #216704
I was reffering to eightballrota's post, Johnnsen.

To quote, use this tag: [ quote ] [/ quote ] (without the spaces).
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-03-22 12:43:57 UTC Post #216705
Ok, so the tag is like everywere else, just not integrated to the gui. Anyway, does somebody know were to find compatible models?
Posted 17 years ago2007-03-22 15:52:22 UTC Post #216711
To have models show up in Hammer, put them in the 'models' folder in your Hammer directory.
Posted 17 years ago2007-03-22 16:20:46 UTC Post #216717
I want them, not just to show up in hammer. They should at least show up in the game. :nuts:
Posted 17 years ago2007-03-22 19:24:29 UTC Post #216734
Cycler_sprites can be used for models. Yes, it says .spr, but enter the model path and it'll work. Cyclers are not solid, by the way.
I tried that once and hammer just crashed! Later I used a regular cycler. :
Posted 17 years ago2007-03-23 13:10:59 UTC Post #216777
Gnarf....
It doesnt work yet.
Posted 17 years ago2007-03-24 05:50:09 UTC Post #216879
What's all this crap about cycler entities and them being solid an stuff? They might be solid, but it's not precise, not like you would get with a good clip brush built around it. All you would get otherwise is a box around the general area of the model.

Just use a monster_generic, type in the path for the model (don't browse), check the "not solid" flag, and build some clip brushes around its shape. It's that easy.

P.S.
Cycler_sprite has aways crashed Hammer for me when I use it for models, just like Elon said. Not sure why, but it does it right after you close the properties box after typing in the model path.
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