compilinG and objects!! Created 17 years ago2007-03-25 11:18:07 UTC by MauCer MauCer

Created 17 years ago2007-03-25 11:18:07 UTC by MauCer MauCer

Posted 17 years ago2007-03-25 11:18:07 UTC Post #217025
First, when i make a map, and i use prop_physics thing to put, for example a rooftop window in the map, and when i play it, theres just a hole in the roof - so my first problem is that the objects dont appear in the map.

second problem is that when i try to compile my small testing map, the compile gets stuck on the portalvis thing.

i cannot copy and paste my compiling because my whole hammer gets stuck while compiling.

btw
i just made small things iin the map and be4 that compile time was like 10 sec lmao and now its been compiling for one hour ( i dunno is it doing anything because its aaalll stuck. )

( BAD ENGLISH ) :furious:
Posted 17 years ago2007-03-25 11:39:54 UTC Post #217026
1)Use prop_static for things aren't meant to be moved around.

2)The little things you did have created too many portals. Simplify your geometry and transform into func_detail any brush that isn't needed for blocking visibility.
Posted 17 years ago2007-03-29 08:46:52 UTC Post #217406
awww still... i made a map thats only one room,and there was only couple blocks, wedge, barrel and i tried to make some water to see if it works, so cube made of glass and some water inside, ( i just used block tool to make water, dunno do i do it right, called something like de_nuke_water_moving lol )

anyway, still compiling gets stuck at portalvis ...10 and i have to use ctrl + alt + delete to quit hammer. :nervous:
Posted 17 years ago2007-03-29 11:14:01 UTC Post #217428
About the models: When you're picking your world models in the model viewer, there are a few tabs on the lower right of the viewer that let you see what entity it should be used with (I can't remember what the tab itself is called, I'm at school right now). The boxes checked next to the entity types are what you can use.

When portal VIS takes 3 days, it may be a result of invalid brushes. Make sure that all of your geometry is completely convex. You can also try deleting any additions you recently added and compile again.

EDIT: Ahh, it's the "Info" tab. The info tab will also tell you the avalible animations to choose from, if you want to use any.
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