CS 1.6 Textures Created 17 years ago2007-03-28 19:24:15 UTC by Kman8675 Kman8675

Created 17 years ago2007-03-28 19:24:15 UTC by Kman8675 Kman8675

Posted 17 years ago2007-03-28 19:24:15 UTC Post #217369
Hey, i'm having trouble making my textures on my walls look good. When I apply the texture to the walls it stretches. So when I shoot the wall the bullet holes look very large or small. Is there anyway I can fix this? I also tried different texture sizes.
Posted 17 years ago2007-03-28 19:34:46 UTC Post #217370
Don't use the "fit" button. That makes textures stretch if the aspect ratio of the brush is not the same as the texture's.
Make sure your X and Y values are the same.
Posted 17 years ago2007-03-28 19:54:06 UTC Post #217372
Try to keep textures scaled at 1.00 as much as possible. this is the default scale anyway, so just don't change it, unless you're making large outdoor areas (in which case you should make things like rocks or dirt 2.00.)

Something you might also notice is that if you clip a wall at an angle, or use vertex manipulation to get it that way, it will stretch the texture out a lot. There are several ways to fix this, but a good bet would be to open the texture application tool, select the stretched face, and check the "face" box.
Posted 17 years ago2007-03-28 21:19:29 UTC Post #217379
The only thing I could think of is to make multiple walls one after another but that would be a pain. Has anyone made a long wall before?
Posted 17 years ago2007-03-28 21:43:26 UTC Post #217380
Kasperg already told you how to :

Use "Fit," then make the X scale value equal to the Y value.
Posted 17 years ago2007-03-28 22:51:05 UTC Post #217381
What? He specifically said NOT to use fit. Not only that, there's usually no way to get those values equal again after you've fit a texture to something. Why are you even recommending it in the first place? Fitting is a bad practice, plain and simple.

And Kman, what problems are you having making walls? Just select one, and drag it out to whatever size you need. There's no reason to use multiple wall sections if you're just going in a straight line, with the same height, and the same texture.
Posted 17 years ago2007-03-28 23:11:06 UTC Post #217384
Oh shit, I thought I was posting in the Source forum :( Which is sort of odd considering the title of the thread.

My mistake.
Posted 17 years ago2007-03-28 23:57:32 UTC Post #217386
You only wanna use the fit button to make very minor adjustments.
Posted 17 years ago2007-03-30 02:54:34 UTC Post #217492
Yeah, or if you want to fit something like a control panel texture to a small brush perfectly. You've really just got to learn where it's appropriate to use... like everything.
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