use door as trigger? Created 17 years ago2007-03-29 14:30:17 UTC by fester fester

Created 17 years ago2007-03-29 14:30:17 UTC by fester fester

Posted 17 years ago2007-03-29 14:30:17 UTC Post #217434
is it possible to make a rotating door that acts as a trigger that activates a conveyor.
i want to make a working ... (srry, don't know the english word, ti's the thing when you pull the handle, beer comes out :D) anyhow my goal is that if you shoot or use the handle, a stream of beer comes out.

any suggestions?
Posted 17 years ago2007-03-29 16:08:21 UTC Post #217451
a tap.

http://www.virginiaslodge.com/images/pics/bar_beer-tap2.jpg

you can use the func_rot_button.
just make tie an origin brush to the entity where you want it to rotate, set the triggers like a normal button (with rotation of course) and you should be all set
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 18:37:27 UTC Post #217464
I believe you want to make the bear apear/disapear/reapear again, if you press three times. It wont work if you will just trigger it. You need to use an env_render, and if you want to make the procces repeatable you'll have to use this method, just use instead the two trigger_changetargets env_renders. :)
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