Maybe I'm missing something, i dunno, but I have several env_smokers set up in a bombsite. They are triggered by a mulit-manager (which is triggered by the func_bombtarget.) To simplify things, here is the entity set up for the smokers and the mm.
env_smoker:
name: box1_gone
strength 1000
smoke scale 1
and the MM targets the name box1_gone. (the name box1_gone is also used by an env_render to hide the box, an env_shooter, and an env_explosion, so everything happenns at the same time.)
I know for a fact the problem isn't with the multi-manager, becuase it targets a gishooter(for a model of a body) several env_shooters (metal/wood gibs) and several env_explosions, and they all work without a hitch. I've tried setting health to -1, 100, etc, and still no luck, I also set the sprite scale to 2, 3, etc.
I also have a bombed out car I'd like to start out smoking (when the map loads) I also have an env_smoker their, tried naming it game_player_spawn, and also tried targeting it with a trigger_auto. it deosn't work either.
Yes, I could use the smoke sprite method, but it bugs me that I can't get this to work when its in the damn FGD. (of which I am using the latest one from slackkillers site.)