WTF!?!?!
I have a func_wall, with a msaked texture of a fence, it always worked before, but after my latest compile, it shows up blue. Two other textures do this to me too. Here are the details:
Here's the object properties Here's the texture BMP (I had the remove the { becuase of invlaid file names for uploading purposes, it has the { in front of it in the WAD) And here is how it turns out in game! I can only think of two things that would cuase this: Either the func_Wall properties are wrong (I've done this dozens of times and never had any problems) or the BMP image blue is the wrong value, but I checkd in wally, and I'm sure the blue is 0 0 255.