I cant find anywhere help on this problem. Not even here ->
http://www.slackiller.com/tommy14/errors.htmI may be blind or stupid, but tell me either where to find better descriptions on solving this problem or help me solve it yourself. Please.
I cant understand why I couldnt even find a forum topic on this matter, or a tutorial.
Here is the log if you need more info.
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsblackhawk_finhalf-life
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_finsourcesdk_contenthl2mapsrcde_conference3.map" "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
Entering C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (29.66 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.13 seconds)
Using Wadfile: program filesworldcrafthalflife.wad
- Contains 110 used textures, 100.00 percent of map (3116 textures in wad)
added 8 additional animating textures.
Texture usage is at 1.04 mb (of 4.00 mb MAX)
59.06 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10190 (11.13 seconds)
BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5167 (2.80 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4166 (1.80 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5666 (5.14 seconds)
Error: Exceeded MAX_MAP_FACES
Description: The maximum number of faces for a map has been reached
Howto Fix: This error is typically caused by having a large face with a small texture scale on it, or overly complex maps.
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.log for the cause.
--- END hlvis
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.log for the cause.
--- END hlrad
---MAX_MAP_FACES...