I was editing the post but you replied
No special console messages, nothing, it just crashes.
I tried mostly everything to fix it but its really hard to fix when you dont know what the problem really is, so I started to minimize and divided it into 2 maps, the 1st one is working perfectly but the 2nd one fails now.Anyway does anybody have any ideas about what the problem can be?
Here is the compile log of the compiling 2nd map which crashes in hl.
[quote]hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe C:SIERRAHalf-Lifegearboxmapsp4v5
Entering C:SIERRAHalf-Lifegearboxmapsp4v5.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
24 brushes (totalling 144 sides) discarded from clipping hulls
CreateBrush:
(7.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.22 seconds)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
- Contains 15 used textures, 36.59 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifexen_assaultsubmerged.wad
- Contains 12 used textures, 29.27 percent of map (185 textures in wad)
Using Wadfile: sierrahalf-lifexen_assaultpoke646.wad
- Contains 12 used textures, 29.27 percent of map (604 textures in wad)
Using Wadfile: sierrahalf-lifexen_assaultblazurban 2.wad
- Contains 0 used textures, 0.00 percent of map (224 textures in wad)
Using Wadfile: sierrahalf-lifexen_assaultxen_assault.wad
- Warning: Larger than expected texture (348972 bytes): '+0TANK1'
- Warning: Larger than expected texture (348972 bytes): '+ATANK1'
- Warning: Larger than expected texture (207532 bytes): 'SCROLLINFOSCREE'
- Warning: Larger than expected texture (348972 bytes): 'FILMPOSTERMECH'
- Warning: Larger than expected texture (348972 bytes): 'FILMPOSTERDARK'
- Warning: Larger than expected texture (348972 bytes): 'FILMPOSTERHEASS'
- Warning: Larger than expected texture (348972 bytes): 'SCROLLHACKSCREE'
- Warning: Larger than expected texture (348972 bytes): 'PINBALL1'
- Warning: Larger than expected texture (348972 bytes): 'PINBALL2'
- Warning: Larger than expected texture (235412 bytes): 'PINBALL3'
- Warning: Larger than expected texture (485312 bytes): 'PINBALL5'
- Warning: Larger than expected texture (348972 bytes): 'SCROLLHACKGREE'
- Warning: Larger than expected texture (348972 bytes): 'SCROLLYELLOWBE1'
- Warning: Larger than expected texture (348972 bytes): 'SCROLLREDBE1'
- Contains 2 used textures, 4.88 percent of map (206 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
15.75 seconds elapsed
--- END hlcsg
---hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe C:SIERRAHalf-Lifegearboxmapsp4v5
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3055 (0.58 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (2357,-407,2093)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...1691 (0.19 seconds)
Warning: === LEAK in hull 1 ===
Entity info_node @ (2090,-749,1809)
SolidBSP [hull 2] 500...1000...1498 (0.16 seconds)
Warning: === LEAK in hull 2 ===
Entity path_corner @ (2384,-176,2020)
SolidBSP [hull 3] 500...1000...1500...1943 (0.20 seconds)
Warning: === LEAK in hull 3 ===
Entity info_node @ (2090,-749,1809)
10.92 seconds elapsed
--- END hlbsp
---hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1toolshlvis.exe C:SIERRAHalf-Lifegearboxmapsp4v5
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifegearboxmapsp4v5.log for the cause.
--- END hlvis
---hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1toolshlrad.exe -extra C:SIERRAHalf-Lifegearboxmapsp4v5
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifegearboxmapsp4v5.log for the cause.
--- END hlrad
---[/quote]
note:about the leak, I left it on purpose so that it can compile faster and I can test my work on the entities in the map. Also, dont mention the large textures, they are not the problem.