Problem with Doors Created 16 years ago2007-04-28 03:11:09 UTC by Kinrah Kinrah

Created 16 years ago2007-04-28 03:11:09 UTC by Kinrah Kinrah

Posted 16 years ago2007-04-28 03:11:09 UTC Post #220305
In my map, so far, I have an outside area and an inside area. It's not planned to make sense, because I'm going to use it as the base for a drawing, but still. My info_player_start is in the outside area, and to get to the inside without noclip I've made a door.

Only this door won't work.

I've got two trigger multiples, one on each side, to activate it, but it still won't open.

To make matters worse, the inside area appears to be leaking but isn't. Instead of a lit up room, I get, well, nothing. No world at all, according to noclip. I've tested it, there's a monster_scientist in there, but I still can't access the inside properly.

I can't see anything wrong with the compile log, but I'll post it if you need it.
Posted 16 years ago2007-04-28 03:26:02 UTC Post #220306
First of all, is the "door" actually a "func_door" or func_door_rotating"? If not that's probably why it's not working. You should read this for help as well.
Posted 16 years ago2007-04-28 03:39:28 UTC Post #220307
Another thing, you don't need any triggers for a simple door. They open when you touch them.
Posted 16 years ago2007-04-28 04:19:41 UTC Post #220308
Yes, it's a func_door.

Srry - I put the triggers there afterwards to see if I could get the door to work, which it didn't. I run up against the door and it doesn't open.
Posted 16 years ago2007-04-28 04:34:04 UTC Post #220309
Are you absolutely sure this is a func_door? I mean, from all these things you've described, it really does sound like you have a regular old world brush there...
Posted 16 years ago2007-04-28 09:31:35 UTC Post #220318
Check your angles. Sometimes i put in doors and make the angles wrong. Sometimes when you run into the door it moves toward, or away from you. Sometimes if you door is thin enough you barely notice it. Keep trying different stuff and if you get completely frustrated, toss it in the problem vault.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-04-28 11:26:44 UTC Post #220325
Angles checked, they look fine. And if it isn't a func_door, Hammer is lying to me.
Posted 16 years ago2007-04-30 02:10:24 UTC Post #220471
Ok, this is weird - even when I move the info_player_start inside the building, it just reverts to the previous position outside. Something's bugging me here.

EDIT: Make that doubly weird - I ran the map after fixing a Texture Axis Perpendicular to Face (didn't fix anything) and it started playing one of the songs I recently listened to on WMP, and I have no way to play music in the map at all.
Posted 16 years ago2007-05-05 15:01:49 UTC Post #221077
How about uploading it to the Problem Maps vault and let someone take a look at it? :)
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