Monster_generic stuck in ground Created 17 years ago2007-04-07 16:34:34 UTC by trooperdx3117 trooperdx3117

Created 17 years ago2007-04-07 16:34:34 UTC by trooperdx3117 trooperdx3117

Posted 17 years ago2007-04-07 16:34:34 UTC Post #218353
Every time I use a monster_generic to make a dead osprey model the dead osprey is always stuck in the ground no matter what height I raise it to what do I do
Posted 17 years ago2007-04-07 18:03:42 UTC Post #218361
Use a monster_furniture or a cycler instead, works better, just remember to put clip brushes around it.
Posted 17 years ago2007-04-08 12:14:26 UTC Post #218393
I just tried that and it didnt work
Posted 17 years ago2007-04-08 17:53:24 UTC Post #218416
The Monster_generic will place the model at the ground where the skeleton of the model is.

Are you using a custom model? By you?
Posted 17 years ago2007-04-08 18:10:49 UTC Post #218418
He is using opposing forces osprey wreck model I persume, otherwise he couldn't make one... :

The cycler didn't work? Weird it can be stuck in walls and be suspended in the air, don't understand why it didn't work. Try cycler_sprite it will work. You can't choose models in the open window do I don't know how you are sepposed to use it, but it is possible.
Posted 17 years ago2007-04-08 18:51:36 UTC Post #218422
The dead osprey is in the half life model file you can see it in hlmv and I dont understand how a cycler will stop the dead osprey from being stuck in the ground i'd post a picture of the problem except i dont know how to put a picture in the forum
Posted 16 years ago2007-05-04 12:01:51 UTC Post #220977
In the Half-Life model viewer if you press the render ground button on the dead osprey, it shows up at the top of the model, so you should have the monster_generic on top of a func_wall, which should then be made invisible.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 16 years ago2007-05-04 17:29:28 UTC Post #221005
In the model viewer check where the models weapon origin is. Where the weapon origin is is where it will be on top of the ground. So it should be at the bottom. Most human models have there weapon origin at the very tip of there feet, thats why they walk on the ground.
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