I'm working on this project map. It's kinda doom themed. Basically: kill a bunch of stuff >> get ammo or a gun >> door opens >> repeat process.
So I have 24 zombies in a room that are split up into groups of 6. Each one of them has a trigger target and condition. Example: On death>>trigger zombie1. Zombie1 being a multisource.
So there are 4 multisources (one for each group of zombies) that each trigger another multisource, which then triggers a multi_manager to open a door.
So i have a couple questions:
1) Why is it that when i dont kill all the zombies my door still sometimes opens?
2) What's the limit for # of entities triggering a multisource?
3) Am i doing this the hard way?
Any help is appreciated.