Multiple multisources Created 17 years ago2007-05-08 11:07:14 UTC by Tetsu0 Tetsu0

Created 17 years ago2007-05-08 11:07:14 UTC by Tetsu0 Tetsu0

Posted 17 years ago2007-05-08 11:07:14 UTC Post #221406
I'm working on this project map. It's kinda doom themed. Basically: kill a bunch of stuff >> get ammo or a gun >> door opens >> repeat process.

So I have 24 zombies in a room that are split up into groups of 6. Each one of them has a trigger target and condition. Example: On death>>trigger zombie1. Zombie1 being a multisource.
So there are 4 multisources (one for each group of zombies) that each trigger another multisource, which then triggers a multi_manager to open a door.

So i have a couple questions:

1) Why is it that when i dont kill all the zombies my door still sometimes opens?
2) What's the limit for # of entities triggering a multisource?
3) Am i doing this the hard way?

Any help is appreciated.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 11:26:17 UTC Post #221409
You can't target mutisources from a monster using the monsters trigger condition stuff. Instead, target an invisible button, and let that target the multisource.
Posted 17 years ago2007-05-08 11:31:28 UTC Post #221410
Can i have multiple zombies target the same button?
So have 4 buttons with a reset time of .001 target the multisources?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 11:37:38 UTC Post #221414
I've never used one before, does it work the same way as a multisource?
I have the buttons set up already, i didn't compile yet..

EDIT -

Button thing didn't work. I killed one out of every group and it triggered the door to open.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 12:10:06 UTC Post #221416
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-08 12:19:55 UTC Post #221417
Yeah. It worked. And it WAS a lot easier. So the door opens now SWEET.
thanks Espen
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 13:06:58 UTC Post #221422
And thanks daub for the link :)
Much appreciated.

Now i cant get any triggers to work with ceiling turretts :
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-08 14:08:53 UTC Post #221427
Eh. I tried a lot of things, i just have it set on a time delay now. Thanks for the input.
Tetsu0 Tetsu0Positive Chaos
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