Oh, I meant it as a joke mate - sorry - lol
My wording is terrible at times, oh dear
Aye, I tried that a while ago but it didnt run out very well, as a result I resorted to the afterburner moving texture - Ill apply distortion effects to it as well to make it look like its incredibly hot as well, so you wont be able to tell each afterburner effect is only made of two brushes (plus the brush with the distortion texture added)
Oh, btw, once I iron out the thousands of bugs I have with my distortion effects Ill host the edited dll file on google and you may download it.
Special effects include -
- Movign thrust distortion (seen above, distortion moves in direction of arrows incicated on texture - Effect activated by texture named "dir_distort")
- Ripple effects - great for water - activated by "stat_distort" texture
- lens effects - causes bulging or denting - activated by either "exp_distort" or "shk_distort" textures,
- Bent Light effects - terrific effect that is activated by using specific sprite - if used in conjunciton with a func_tank_laser or env_beam/laser creates a wonderful effect, light bends around sprite - makes laser look extremely high powered, great efffect for inside of Electromagnetic things too
- glare effects - look at the uppermost face of the "sky box" - the one with the xyzup.tga on it - screen gets glare effect - magnitude is cotnrolled by entity "env_glare"
lots more, instructions on how to use everything will come with the downlaod if I ever fix all the bugs - for instance, occasionally the screen goes all black and white and blocky when a distortion effect is used, otehrtimes, you get this big green and pink and orange and blue distortion field, which looks fucking awesome but I dont want it to do it unless I specify, it doesnt look too good with a jet emitting a technicolour afterburner glow.......