If a player gets caught between a func_door_rotating and a solid brush, the door inflicts the specified amount of damage and then changes direction. If it was closing, it bounces open; if opening it bounces closed. Even if the damage inflicted is high enough to instagib an entire regiment of players, the door still changes direction.
Is there any way to prevent this? For a small door, it sorta makes sense, but for a big heavy door (or other simulated effect) it is rarely what you want!
The same problem occurs with ordinary func_doors too, but at least with those you can substitute a func_train (although even they pause if they don't instantly kill the player (and sometimes even if they do) which can throw out your timing...)
Edit: I should add that, in the particular case I'm trying to build at the moment, I want to be able to reopen and reclose the doors numerous times...
Thanks.