Lightning problem! Created 20 years ago2004-04-07 11:07:44 UTC by Warrior Warrior

Created 20 years ago2004-04-07 11:07:44 UTC by Warrior Warrior

Posted 20 years ago2004-04-07 11:07:44 UTC Post #21591
In my map there is somekind of "overlightning" because every room's walls kinda "shines" :P ....??Why is that?
The "shining" would be ok but it seems to be causing lagging so I want to get it off! There are just normal env_lights somewhere usually in the middle of the rooms :
Posted 20 years ago2004-04-07 11:17:25 UTC Post #21592
Any chance of a screenie? Plus I'm guessing you mean light_environments? Use texture lighting, anyway, there's a tutorial on it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-07 11:20:18 UTC Post #21594
Ops it wasn't env_light hehe...It was just light.... :D
Posted 20 years ago2004-04-07 11:24:03 UTC Post #21595
Do I need any other lightning if I use texture lightning?
Posted 20 years ago2004-04-07 12:56:21 UTC Post #21605
None other at all.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-07 13:48:33 UTC Post #21612
Are you sure the map is not fullbright?
That means you have a leak... Check the compile log.
Posted 20 years ago2004-04-08 06:01:19 UTC Post #21714
yes ... I do have a leak....but I cannot understand that location it tells me! :x
Posted 20 years ago2004-04-08 06:11:22 UTC Post #21721
It's hard, but look around. It could be really tiny, or an entity touching the void (or in it).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-08 06:14:55 UTC Post #21722
Hmmm...But there are not any program to reveal them?
And the compile log tells where it is but I really cannot understand
that.......... :confused:
Posted 20 years ago2004-04-08 06:40:23 UTC Post #21724
Read the Hammer Help File on LEAK finding.
There are several ways to locate LEAK's, everyone seems to prefer a different method.
There is NO really easy way.
If you still can't find it Post the map in the Problem Map's section of the Vault and someone might look at it.
Posted 20 years ago2004-04-08 07:46:34 UTC Post #21727
I'll look if you're really desperate.

There is a program... but I've never used it: here. Best of luck.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 01:53:05 UTC Post #21818
If I have a leak, I find that it's convenient to enable the pointfile and noclip so that I can fly around the level looking for it. You can find out how to do that in the help file. :)
Posted 20 years ago2004-04-09 08:43:34 UTC Post #21839
Play your map, bring down the console and type /pointfile ! This should make loads of little particles. Also, to make it more visible, type /particles 1000000 (dunno if that is the command though). Then, type /noclip and fly around following the dots. Once you have found it, locate it in Hammer and solve it!
m0p m0pIllogical.
Posted 20 years ago2004-04-12 12:54:20 UTC Post #22254
ahh..good :)
Posted 20 years ago2004-04-12 13:22:19 UTC Post #22264
or, open the 'leaked' map and go map->load pointfile and navigate to your .p0 files (i think).
There you go.
Posted 20 years ago2004-04-12 14:13:15 UTC Post #22272
Light_environment emits light from the sky. Light_spot can either emit light from the sky, or create a light that only lights up the area below it. Light produces a kinda crap lighting effect. Texlights produce a much more realistic lighting effect.
Posted 20 years ago2004-04-13 15:18:26 UTC Post #22405
must try those texture lighthings :cool:
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