How do you use custom maps in CZ? Created 16 years ago2007-05-23 19:46:12 UTC by zdanman zdanman

Created 16 years ago2007-05-23 19:46:12 UTC by zdanman zdanman

Posted 16 years ago2007-05-23 19:46:12 UTC Post #223251
Whenever I try using custom maps (be it one I created or downloaded) in Condition Zero the following always happens.

CZ will load the map; start its "learning" process; and then after its done that, starts all over again reloading the map. I never get to actually play it. Has anyone ever used a custom map in CZ before? How did you do it?

THANKS,
dan :nervous:
Posted 16 years ago2007-05-23 19:59:25 UTC Post #223252
I have no experience with CZ, but I think it might be calculating the waypoints for the bots or something like that. In the CS:S, the process can take a long time.
Posted 16 years ago2007-05-24 14:07:22 UTC Post #223318
I do. But then right after its done learning it, it starts reloading the map again (I see the screen go blank and then the "starting local server..." dialog appears). After it's done loading the map (again) it goes through the entire learning process again. After thats done, we're back to reloading the map and starting the local server (again & again). (?)

THANKS,
dan :aggrieved:
Posted 16 years ago2007-05-24 15:33:06 UTC Post #223324
lol, wtf?
Works fine for me.
Maybe something is preventing the nav file from being saved?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-05-24 18:55:51 UTC Post #223348
Progrs Runnign? WTF is that? :P

Also, for the record, If you have Norton Anti-Virus on your machine delete it immeadiatly.

On Topic

You have placed waypoints and stuff like that right? Also make sure that they're not intersecting any walls doors or other entities (including other waypoints)
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-05-24 19:59:51 UTC Post #223351
Thanks for the input.
No, I have no other programs running in the background.
(all that is running is steam and counter-strike: condition zero, and some normal OS processes according to task manager)
I just tried adding some waypoints (which are path_corner(s) entities because the counter-strike FGD doesn't seem to come with the info_node entity) but that didn't help.

For grins I tried letting Counter-Strike do its thing (rebooting the local server and map over and over again) thinking it might eventually start running correctly. It restarted 15 times before I gave up.

I'd gladly upload the map online if you want to check it out. Its very simple anyways - just one medium sized room with an info_player_start and info_player_deathmatch entity.

I'm running Windows 2000 SP4.

THANKS,
dan :cry:
Posted 16 years ago2007-05-25 13:38:37 UTC Post #223442
I uploaded the map's files. If someone would please try it in Condition Zero just to see if they have better luck than I. It is a very simple map anyway.

BSP file (51 KB) - this should be all you really need
http://www.onedude.net/csmap/first.bsp

RMF file (21 KB, Valve Hammer Editor 3.4)
http://www.onedude.net/csmap/first.rmf

Compile Output
http://www.onedude.net/csmap/compile_output.txt

THANKS,
dan :
Posted 16 years ago2007-05-26 22:13:31 UTC Post #223545
dan:

I'm afraid I can't help you with your problem, but I've got some advice for you: start using the ZHLT compile tools. I personally use ZHLT 2.5.3 Custom build 1.7

Google it!
Posted 16 years ago2007-05-26 23:36:10 UTC Post #223546
MiN3R, you're using an outdated version of ZHLT. The latest (and last) is version 3.4. Get it here.
Posted 16 years ago2007-05-26 23:46:22 UTC Post #223547
Cool, thank you srry!
Downloaded it.
Posted 16 years ago2007-05-27 15:21:54 UTC Post #223615
Thanks for the feedback, but does it work on your system?

THANKS,
dan :
Posted 16 years ago2007-05-30 11:23:32 UTC Post #223816
I think I need to talk to Valve "Technical Support" even though no such thing exists especially for this kind of topic.

THANKS,
dan :cry:
Posted 16 years ago2007-05-30 20:05:39 UTC Post #223875
Hi again.

I used the ZHLT compile tools. No change though. I still die as soon as the game starts and the map reloads. (?)

THANKS,
dan :(
Posted 16 years ago2007-05-31 05:15:02 UTC Post #223917
Hmmm...maybe a player_start issue?

Make sure your info_player_start entity isn't stuck in a wall or a floor :P
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-05-31 09:24:00 UTC Post #223930
Hi again.
Both my info_player_start and info_player_deathmatch entities are off the ground and in the room. Take a look:

RMF file (21 KB, Valve Hammer Editor 3.4)
http://www.onedude.net/csmap/first.rmf

But again, this happens with ANY third party map, even ones that I download from THIS SITE!

THANKS,
dan :cry:
Posted 16 years ago2007-06-03 03:50:30 UTC Post #224278
If anyone still cares the urls to the files have changed:

BSP file (51 KB) - this should be all you really need
http://www.acedev.net/csmap/first.bsp

RMF file (21 KB, Valve Hammer Editor 3.4)
http://www.acedev.net/csmap/first.rmf

Compile Output
http://www.acedev.net/csmap/compile_output.txt

THANKS,
dan :(
Posted 16 years ago2007-07-07 13:06:09 UTC Post #227784
OH MY GOD IT WORKS NOW! :biggrin:
Killer-Duck - YOU ARE THE MAN!!!

In conclusion, here is what the problem was.
In normal Counter-Strike, you always place custom
maps under the Counter-Strike folder:
[counter-strike directory]cstrikemaps

In condition zero there are two folders under the main folder:
cstrike
czero

I was of course placing the maps under cstrike. Wrong! :aghast:
In Condition Zero YOU MUST PLACE CUSTOM MAPS IN THE
CZEROMAPS DIRECTORY. :thefinger:
(why it should make a difference I don't fucking know)

So now my maps are under:
[condition zero]czeromaps
and they work beautiful.

In fact the only entities you need in your map for it to run like a normal condition zero map are these:
info_player_start & info_player_deathmatch

NO WAYPOINTS, PATH_CORNER, ... :thefinger:!

Note - it takes Condition Zero 2 takes on the map before it
will start working because it has to create the nav file
for each party. This means you will die 2 times on your
first attempt at running your map before the game will run
as normal.

I blame this half on myself for not thinking of this and half
on Steam. If it wasn't for Steam, everything would not
have been archived and I would of seen where the maps were
to go.

THANKS FOR EVERYONE'S INPUT
dan ;)
You must be logged in to post a response.