Rooms that echo. Created 16 years ago2007-06-02 02:22:57 UTC by Kurosaki Ichigo Kurosaki Ichigo

Created 16 years ago2007-06-02 02:22:57 UTC by Kurosaki Ichigo Kurosaki Ichigo

Posted 16 years ago2007-06-02 02:22:57 UTC Post #224143
Anyone now how to make rooms that echo?
Posted 16 years ago2007-06-02 14:14:41 UTC Post #224206
Covered in the original Hammer tutorials :nuts:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-06-02 17:34:31 UTC Post #224251
yeah well you use a env_sound and select the setting that you want. That setting will stay with you until you hit another one. To turn it off make the player walk past a "normal" one. I have a good map where you just walk through these rooms (theres one path) and you run into all these env_sounds with the setting that is on each one written on the wall, its good if you are trying to find a good one. But its somewhere on my laptop.
Posted 16 years ago2007-06-02 17:36:17 UTC Post #224253
Sucks that you can't use triggers to activate env_sounds though.
Posted 16 years ago2007-06-02 17:43:28 UTC Post #224254
there is a brush based trigger for it. Trigger_Sound I think... I use that because I can never get the env_sound entities lined up right. :confused:
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-02 17:45:10 UTC Post #224255
That's only in Spirit, unfortunately.
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