VGUI Screens Created 17 years ago2007-06-14 18:34:24 UTC by TheElzar TheElzar

Created 17 years ago2007-06-14 18:34:24 UTC by TheElzar TheElzar

Posted 17 years ago2007-06-14 18:34:24 UTC Post #225252
:zonked:

Well, I've tried to create a "jumbotron" monitor for one of my small arena maps, but all 4 of the tutorials I've used either lost me, or didn't work for me...

Can anyone help me out with creating a monitor?

A tutorial, walkthrough, or just some advice would help greatly!

Oh, and is it possible to create a monitor that also moves? Like a monitor ON a door?

Thanks in advance!
Posted 17 years ago2007-06-14 19:20:47 UTC Post #225255
indeed it is!

make yourself a point_camera and set it up to point at wherever.
you may need to tell it to point at a target entity if you want it to move, etc. give it a name.

the viewscreen needs to be textured with dev_monitor or similar. just filter for 'monitor'.

only texture one side of the 'monitor' with the monitor texture, then tie to a func_brush. give it a name.

then make a info_camera_link and name it.
set "entity blah blah" to the func_brush and "camera" to the camera name and it should be all good....

anyway i got that info from madcow's tutorial so if its wrong blame him ;)

edit: and to make it move set the 'parent' of the func_brush to the entity you want to attach it to
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-06-14 19:51:12 UTC Post #225257
Wow, that sounds MUCH easier than what I was trying to do...

Guess I got on the wrong track...

Okay, so I've come to the step where you set the camera link to the camera you placed in the map and my camera name isn't showing up on the list of things...

Also, I didn't have a point_camera entity, so I used point_devshot_camera...

I'm going to manually put in the name of the camera in that field, compile, and see how it goes...

Thanks a bunch for the help though! :lol:
Posted 17 years ago2007-06-14 20:19:30 UTC Post #225258
Didn't work...

:
Posted 17 years ago2007-06-14 20:49:35 UTC Post #225259
first of all, dont double post - theres an edit button if you're the last person to post.

secondly, you need a point_camera. SourceSDK should set up your fgds for you, so either reset the game configs or stop using a pirated version.

another way to do this is to make the monitor to a func_monitor and set the 'camera' property to the camera name, and then you dont need the info_camera_link.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-06-15 01:16:05 UTC Post #225274
as far as i know they are exactly the same
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-06-15 05:55:10 UTC Post #225283
How do you reset your game configs?

What's a fgds?

And where's the edit button?

(Nevermind, I see the edit button...Sorry)

:confused:

Wow, I'm an idiot...

I neglected to mention that I was attempting to do this on a CS:S map, where monitors and cameras are not supported...

Well, now I know how to do it if I ever make a DM map!

HA...

Thanks for the help Penguin!
Posted 17 years ago2007-06-15 07:16:00 UTC Post #225292
i assumed you were mapping deathmatch when you said 'small arena map' :/
Penguinboy PenguinboyHaha, I died again!
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