ok im really frustrated! lol this is my entire compile list. it compiled just fine. however, the custom wad file wasnt included in the bsp. can you tell what i did wrong from this compile history?
** Executing...
** Command: Change Directory
** Parameters: "C:ValveSteamSteamAppsgrishinkovcondition zero"
** Executing...
** Command: C:DOCUME~1BeeotchDesktopHALFLI~1hlcsg.exe
** Parameters: "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include" -wadinclude cscz_ivory
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:DOCUME~1BeeotchDesktopHALFLI~1hlcsg.exe "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include"-wadinclude cscz_ivory
Entering c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cscz_ivory]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
Using Wadfile: wadscstrike.wad
- Contains 2 used textures, 13.33 percent of map (123 textures in wad)
Using Wadfile: wadsdecals.wad
- Contains 0 used textures, 0.00 percent of map (237 textures in wad)
Using Wadfile: wadshlbasics.wad
- Contains 1 used texture, 6.67 percent of map (25 textures in wad)
Using Wadfile: wadshalflife.wad
- Contains 2 used textures, 13.33 percent of map (3116 textures in wad)
Using Wadfile: wadsczcs_office.wad
- Contains 0 used textures, 0.00 percent of map (305 textures in wad)
Including Wadfile: wadscscz_ivory.wad
- Contains 10 used textures, 66.67 percent of map (67 textures in wad)
Texture usage is at 0.53 mb (of 4.00 mb MAX)
1.12 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:DOCUME~1BeeotchDesktopHALFLI~1hlbsp.exe
** Parameters: "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:DOCUME~1BeeotchDesktopHALFLI~1hlbsp.exe "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include.prt'
0.98 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:DOCUME~1BeeotchDesktopHALFLI~1hlvis.exe
** Parameters: "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:DOCUME~1BeeotchDesktopHALFLI~1hlvis.exe "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include"
313 portalleafs
801 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.06 seconds)
average leafs visible: 109
g_visdatasize:9445 compressed from 12520
4.27 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:DOCUME~1BeeotchDesktopHALFLI~1hlrad.exe
** Parameters: "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: C:DOCUME~1BeeotchDesktopHALFLI~1hlrad.exe "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include"
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'c:documents and settingsbeeotchdesktophalf life compilerlights.rad']
[9 texlights parsed from 'c:documents and settingsbeeotchdesktophalf life compilerlights.rad']
1864 faces
Create Patches : 27881 base patches
0 opaque faces
105854 square feet [15243109.00 square inches]
6172 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (156.03 seconds)
visibility matrix : 46.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (124.81 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (69.78 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.09 seconds)
Transfer Lists : 57854192 : 57.85M transfers
Indices : 15936704 : 15.20M bytes
Data : 231416768 : 220.70M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.59 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.92 seconds)
411.22 seconds elapsed [6m 51s]
--- END hlrad
---** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include.bsp" "C:Documents and SettingsBeeotchDesktophalf life compilerfy_klobbmap_include.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsbeeotchdesktophalf life compilerfy_klobbmap_include.pts" "C:Documents and SettingsBeeotchDesktophalf life compilerfy_klobbmap_include.pts"
** Executing...
** Command: C:ValveSteamSTEAMA~1GRISHI~1CONDIT~1hl.exe
** Parameters: +map "fy_klobbmap_include" -game cstrike -dev -console