env_beam in MP map Created 16 years ago2007-06-20 10:32:32 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 16 years ago2007-06-20 10:32:32 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 16 years ago2007-06-20 10:32:32 UTC Post #225821
I have an env_beam in a multiplayer map that works perfectly except that it doesn't deal any damage. I need the beam to cause instant death when it fires every 30 secs or so. I tried to set the damage value but when the beam fires it doesn't kill the player. Any suggestions?
Posted 16 years ago2007-06-20 11:04:17 UTC Post #225827
Yup. Use an env_laser.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-20 11:05:18 UTC Post #225828
That didn't work either and I put the damage up to 500 or so. Can you have beams and lasers deal damage in mp?
Posted 16 years ago2007-06-20 11:13:55 UTC Post #225829
Use an extremely high value, like 1000000 or something...
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-20 11:19:58 UTC Post #225830
Okay, I will try that lol.
Posted 16 years ago2007-06-20 11:35:16 UTC Post #225832
Great now when I compile the map any changes (such as added brushes, lights etc.) don't show up wtf!?
Posted 16 years ago2007-06-20 12:47:12 UTC Post #225838
Well, the beam can't be the cause of that...
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-20 12:53:16 UTC Post #225840
Idk, it seems that the batch compiler doesn't update the map when I save it in hammer. I found a workaround but that laser still doesn't seem to be working :/

[Update] I figured it out, I just need to export the .rmf to a .map before I use the batch compiler. I think I actually knew that but I haven't mapped for ages so I guess my knowledge on the software is a little rusty.
You must be logged in to post a response.