Recommended tickrate for HL2DM server Created 17 years ago2007-06-27 05:43:24 UTC by The Mad Carrot The Mad Carrot

Created 17 years ago2007-06-27 05:43:24 UTC by The Mad Carrot The Mad Carrot

Posted 17 years ago2007-06-27 05:43:24 UTC Post #226556
Anyone know what the recommended tickrate is for a HL2DM Server, 33, 66 or 100?
Posted 17 years ago2007-06-27 06:05:08 UTC Post #226557
Well I can vaguely picture 100 as a tickrate when I joined a server. The server messages kept saying this server is running at a tickrate of 100.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-06-27 09:48:31 UTC Post #226565
K thanks. :)
Posted 17 years ago2007-06-27 11:00:26 UTC Post #226568
I just found out that some objects don't seem to work properly when using a tickrate of 100.

A tickrate of 66 still seems to be the recommended value.
Posted 17 years ago2007-06-27 13:13:35 UTC Post #226584
Exscuse me for not knowing, but what exactly is a tick rate?
Luke LukeLuke
Posted 17 years ago2007-06-27 15:15:08 UTC Post #226593
@Luke: It's the number of calculations the server makes per second.
Posted 17 years ago2007-06-27 15:45:07 UTC Post #226594
calculations..?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-06-27 16:30:14 UTC Post #226595
Calculations as in: sending commands to the server, like rcon commands and stuff.

I think...
Posted 17 years ago2007-06-27 16:46:29 UTC Post #226598
Ideally it should be 100 if you've got the right setup, but i've heard that doors and props in Source games mess up at 100 tickrate.
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