Recommended tickrate for HL2DM server Created 16 years ago2007-06-27 05:43:24 UTC by The Mad Carrot The Mad Carrot

Created 16 years ago2007-06-27 05:43:24 UTC by The Mad Carrot The Mad Carrot

Posted 16 years ago2007-06-27 05:43:24 UTC Post #226556
Anyone know what the recommended tickrate is for a HL2DM Server, 33, 66 or 100?
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-27 06:05:08 UTC Post #226557
Well I can vaguely picture 100 as a tickrate when I joined a server. The server messages kept saying this server is running at a tickrate of 100.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-06-27 09:48:31 UTC Post #226565
K thanks. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-27 11:00:26 UTC Post #226568
I just found out that some objects don't seem to work properly when using a tickrate of 100.

A tickrate of 66 still seems to be the recommended value.
Posted 16 years ago2007-06-27 13:13:35 UTC Post #226584
Exscuse me for not knowing, but what exactly is a tick rate?
Luke LukeLuke
Posted 16 years ago2007-06-27 15:15:08 UTC Post #226593
@Luke: It's the number of calculations the server makes per second.
Posted 16 years ago2007-06-27 15:45:07 UTC Post #226594
calculations..?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-06-27 16:30:14 UTC Post #226595
Calculations as in: sending commands to the server, like rcon commands and stuff.

I think...
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-27 16:46:29 UTC Post #226598
Ideally it should be 100 if you've got the right setup, but i've heard that doors and props in Source games mess up at 100 tickrate.
You must be logged in to post a response.