Editing Counter-Strike or CZ Maps Created 17 years ago2007-06-30 13:43:01 UTC by zdanman zdanman

Created 17 years ago2007-06-30 13:43:01 UTC by zdanman zdanman

Posted 17 years ago2007-06-30 13:43:01 UTC Post #226922
Since I can't create my own maps or use custom ones (see link below):
http://twhl.co.za/forums.php?action=viewthread&type=1&pg=1&id=13833

I'm wondering if it is possible to edit the ones that are already there.
I'm using CS Anthology which means I'm gonna have to deal with steam (sucks) and dig into one of the steam archive files.
Anyone have any suggestions?

THANKS,
Dan :)
Posted 17 years ago2007-06-30 14:01:12 UTC Post #226925
You can edit to your hearts content but you couldn't release anything done that way as it is illegal.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-30 15:37:12 UTC Post #226936
How can you not create your own maps and still think you can edit the existing ones?

The same tools are needed and they're.... free
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-06-30 15:41:44 UTC Post #226937
I figured since the only maps that work on my system are the stock CZ maps, maybe they will work after editing them since they already do. :roll: And if that works, then I can take an existing map and delete almost all of it and start from scratch (so to speak). This will probably be the only way I can create maps.

But how do I obtain the RMF files?
Posted 17 years ago2007-06-30 17:26:47 UTC Post #226951
You get the RMF's from decompiling the BSP's with a decompiler.

It's really shunned upon and you will be better off starting from scratch. There are loads of good tutorials floating around the site, so start there and work your way up asking for help along the way if needed.

As long as you dont use any custom content with your maps, you should be fine. Load up the CZ wads into hammer and you will be fine.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-06-30 17:39:45 UTC Post #226952
You get the RMF's from decompiling the BSP's with a decompiler.
neg, tetsu0. you get a .map from that.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-06-30 17:51:01 UTC Post #226953
Just make you're own map. If CZ maps work on your computer, then odds are your own maps will work too.
Luke LukeLuke
Posted 17 years ago2007-06-30 17:56:13 UTC Post #226954
zdanman, your logic here is seriously flawed. Why would you decompile a map and delete everything in it? It's just a .map that you'll recompile anyway, there's no point in not starting from scratch. Maybe in some other games it works the way you described, but not in the GoldSrc engine. You can't just "edit" a map, so to speak. You'd have to decompile it (which totally messes the map up BTW) change whatever you wanted, and then recompile it... but it's not going to be the same map.
Posted 17 years ago2007-06-30 18:26:25 UTC Post #226959
Shows you how many times i've decompiled.

Zero
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-06-30 18:51:20 UTC Post #226961
decompiling is a good way to learn how certain things work in a map but it should only be used to learn... i hate when people decompile my maps to add onto them or convert them to source without permission ;*(
Posted 17 years ago2007-07-02 13:37:22 UTC Post #227168
I've tried creating maps according to the tutorials.
I've also tried using custom maps.
Neither work at all. See the following topic:
http://twhl.co.za/forums.php?action=viewthread&type=1&pg=1&id=13833

I figured since my maps don't work but the stock ones do, maybe I can just simply edit those first and start my map from there.

Note that I have made many regular Half-Life maps before which run beautiful, but I never got counter-strike maps to run. :aggrieved:

Check the map out for yourself. Tell me if it runs on your system.
BSP file (51 KB) - this should be all you really need
http://www.acedev.net/csmap/first.bsp

RMF file (21 KB, Valve Hammer Editor 3.4)
http://www.acedev.net/csmap/first.rmf

Compile Output
http://www.acedev.net/csmap/compile_output.txt
Posted 17 years ago2007-07-02 14:03:56 UTC Post #227172
Get zoners tools.
Quake blows.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-02 14:16:46 UTC Post #227173
Thanks for the suggestion.
I tried the ZHLT tools.
No worky. In fact, now the lighting is all :thefinger:ed up.
But of course, I'd be happy if it worked at all (forget the lighting).

Have you tried running the map on your system?
It's just a really simple test map. :cry:

THANKS,
dan
Posted 17 years ago2007-07-02 14:55:49 UTC Post #227174
Woah. ok there are WAYYYY too many point lights in that map. you dont need that many. Plus you can always just use texture lighting.

http://twhl.co.za/tutorial.php?id=54

I'll compile the map see if it works or not.
EDIT

i got rid of 9/12 of your pointlights, compiled and ran the map...

http://img522.imageshack.us/img522/6159/firstgm7.jpg

works for me man.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-02 15:08:04 UTC Post #227175
Use texlights. Now!

If ZHLT doesn't work, you haven't set it up properly. The standard Q-tools are horrible and there's absolutely no reason to use them.
Posted 17 years ago2007-07-03 18:42:51 UTC Post #227281
Thanks for the input Tetsu0. Can you do me a really big favor and email the compiled map to me at "dan@acedev.net"?

This will answer all my questions. If it still doesn't work then the version of Condition Zero I have must of been :thefinger:ed up by Steam or something and I will know that it is a problem with my system.

I'd appreciate it a lot.
Posted 17 years ago2007-07-03 18:58:54 UTC Post #227282
:thefinger: ed up by Steam
Fingered up? You know you can say 'Fucked' right?

Its one of many beautiful words TWHL allows us to cunting use.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-03 19:37:53 UTC Post #227284
heheh cunt.

Yeah check your email zdanman i cant find a single problem with it so verify ur game cache. there's instructions in the email on how to do that
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-03 20:00:47 UTC Post #227286
Thanks for the map Tetsu0.
Because the map was compiled for half-life I couldn't run it.
But I'm sure it would work if I installed half-life.
I forgot to mention in THIS topic that the map works if I don't play with bots (just myself). It is only when I add bots that the game acts like a bitch.

After all this time I think the problem is because the Condition Zero bot requires some sort of special nav file or something and the Condition Zero engine is too stupid to make it by itself.

IN CONCLUSION: The Condition Zero bot SUCKS BALLS. :biggrin:
AFTERTHOUGHT: Steam SUCKS BALLS. :biggrin: :biggrin: :thefinger:
Posted 17 years ago2007-07-03 20:05:41 UTC Post #227287
You need to set nav points for CS / CZ maps.

And it might "act like a bitch" because bots require CPU, and you have a shitty one.
Luke LukeLuke
Posted 17 years ago2007-07-03 20:06:50 UTC Post #227288
I did. :roll:
Posted 17 years ago2007-07-03 20:50:31 UTC Post #227292
I verified the game cache like you said Tetsu0.
It is 100% valid.
I appreciate the time man.

dan :)
Posted 17 years ago2007-07-04 01:27:56 UTC Post #227311
Dude you never said you were playing with bots :confused:

Ha
lol. i tried
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-04 12:35:11 UTC Post #227356
Since no 3rd party maps work for you may I ask where you put them? Maybe you're placing them in the wrong directory or something?
Posted 17 years ago2007-07-04 15:58:03 UTC Post #227364
Thanks for the input.

I'm making maps for counter-strike and running them in Condition Zero which has bots by default. When I was making maps for half-life or when I play without bots they work fine. This is why I think the problem is the Condition Zero bot engine.

I'm placing the maps in the following directory:
C:Program FilesValveSteamSteamAppsdan492condition zerocstrikemaps

I don't think this is the problem because the map is included in the condition zero startup screen map list. Obviously the game is able to find the map so it must be in the right place. :)

THANKS again. :glad:
Posted 17 years ago2007-07-04 16:28:05 UTC Post #227368
I think its the bot navigation files.
They dont exist for the map, so google maybeh?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-04 16:46:17 UTC Post #227370
How do you create them?
Whenever I search for "creating navigation files" I get pages about Counter-Strike Source not classic or CZ. :(
Posted 17 years ago2007-07-04 16:49:51 UTC Post #227371
to be honest i really dont know.
Check the entity list
maybe there's like.. nav points or something
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-04 16:55:43 UTC Post #227372
Thanks for the input. I tried but no luckeh.
I posted a new topic asking how to use the epodbot. Maybe using that bot will work better. If I ever find the solution, I'm going postal and writing a new tutorial. :)
Posted 17 years ago2007-07-06 07:57:57 UTC Post #227577
I'm placing the maps in the following directory:
C:Program FilesValveSteamSteamAppsdan492condit
ion zerocstrikemaps
Try remove them from that directory and place them in this one instead: C:Program FilesValveSteamSteamAppsdan492condition zeroczeromaps
Posted 17 years ago2007-07-07 13:01:31 UTC Post #227781
OH MY GOD IT WORKS NOW! :biggrin:
Killer-Duck - YOU ARE THE MAN!!!

In conclusion, here is what the problem was.
In normal Counter-Strike, you always place custom
maps under the Counter-Strike folder:
[counter-strike directory]cstrikemaps

In condition zero there are two folders under the main folder:
cstrike
czero

I was of course placing the maps under cstrike. Wrong! :aghast:
In Condition Zero YOU MUST PLACE CUSTOM MAPS IN THE
CZEROMAPS DIRECTORY. :thefinger:
(why it should make a difference I don't fucking know)

So now my maps are under:
[condition zero]czeromaps
and they work beautiful.

In fact the only entities you need in your map for it to run like a normal condition zero map are these:
info_player_start & info_player_deathmatch

NO WAYPOINTS, PATH_CORNER, ... :thefinger:!

Note - it takes Condition Zero 2 takes on the map before it
will start working because it has to create the nav file
for each party. This means you will die 2 times on your
first attempt at running your map before the game will run
as normal.

I blame this half on myself for not thinking of this and half
on Steam. If it wasn't for Steam, everything would not
have been archived and I would of seen where the maps
were to go.

THANKS FOR EVERYONE'S INPUT
dan ;)
Posted 17 years ago2007-07-07 13:06:05 UTC Post #227783
and i didnt bother asking if you had the proper directory

sheesh

well.. good luck in the future lol
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-07 13:17:33 UTC Post #227787
appreciate the help bro :)
Posted 17 years ago2007-07-07 16:51:41 UTC Post #227817
Glad I could help! ;)
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