an error? Created 16 years ago2007-07-15 03:19:10 UTC by Skals Skals

Created 16 years ago2007-07-15 03:19:10 UTC by Skals Skals

Posted 16 years ago2007-07-15 03:19:10 UTC Post #228958
This is also a problem with my first sven co-op map.

i just compiled my map with no errors and gotten into the game.
The map wont launch, and i get this error:

Host_Error: PF_precache_model_I: Bad string '

what should i do? help please!
Skals SkalsLevel Designer
Posted 16 years ago2007-07-15 03:51:39 UTC Post #228959
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-07-15 05:07:56 UTC Post #228962
Thnx strider. i got rid of that problem, but there is a new one now!

EDIT: last time i compiled it without vis, i thot maybe thats the prob but i still get the problem with vis too.

** Executing...
** Command: Change Directory
** Parameters: C:GamesHalf-LifeSteamAppsdraconspirithalf-life

** Executing...
** Command: Copy File
** Parameters: "C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first.map" "C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first.map"

** Executing...
** Command: C:GamesZhlthlcsg.exe
** Parameters: "C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:GamesZhlthlcsg.exe C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first
Entering C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)

Using Wadfile: gameshalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Including Wadfile: gameshalf-lifevalvezhlt.wad
  • Contains 3 used textures, 7.50 percent of map (8 textures in wad)
Using Wadfile: gameshalf-lifevalvehalflife.wad
  • Contains 37 used textures, 92.50 percent of map (3116 textures in wad)
added 10 additional animating textures.
Texture usage is at 0.52 mb (of 4.00 mb MAX)
0.84 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:GamesZhlthlbsp.exe
** Parameters: "C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:GamesZhlthlbsp.exe C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...876 (0.09 seconds)
BSP generation successful, writing portal file 'C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first.prt'
SolidBSP [hull 1] 500...727 (0.11 seconds)
SolidBSP [hull 2] 500...663 (0.09 seconds)
SolidBSP [hull 3] 500...740 (0.11 seconds)
1.02 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:GamesZhlthlvis.exe
** Parameters: "C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:GamesZhlthlvis.exe C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first
475 portalleafs
1336 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (18.59 seconds)
average leafs visible: 136
g_visdatasize:23212 compressed from 28500
19.16 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:GamesZhlthlrad.exe
** Parameters: "C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:GamesZhlthlrad.exe C:GamesHalf-LifeSteamAppsdraconspirithalf-lifeSvenCoopmapsmy_first

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:GamesZhltlights.rad']
[59 texlights parsed from 'C:GamesZhltlights.rad']

1615 faces
Create Patches : 6572 base patches
0 opaque faces
49805 square feet [7171920.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.17 seconds)
visibility matrix : 2.6 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.95 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.34 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
Transfer Lists : 1434762 : 1.43M transfers
Indices :     1105940 :    1.05M bytes
   Data :     5739048 :    5.47M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)
16.53 seconds elapsed

--- END hlrad ---

** Executing...
** Command: C:GamesHALF-L~1STEAMA~1DRACON~1HALF-L~3hl.exe
** Parameters: -game SvenCoop +map "my_first"
Skals SkalsLevel Designer
Posted 16 years ago2007-07-15 05:52:47 UTC Post #228963
Iv tried loads of things. like replacing some textures, changing the map into a big leak, removing all entities except plater dm, changing the light environment pitch and so on.... :( no progres!
Skals SkalsLevel Designer
Posted 16 years ago2007-07-15 07:34:15 UTC Post #228964
don't double post.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-07-15 07:45:50 UTC Post #228966
You forgot to tell us what that new problem is. Your compile log looks fine to me, though.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-07-15 08:16:50 UTC Post #228970
The problem is that there is a problem which doesnt say whats the problem.

(svencoop keeps on shutting down when i try to go in my map and gives no errors)

i uploaded a bsp of my map to filefront.

here it is: http://files.filefront.com//;8059012;;/

PLZ HELP!
Skals SkalsLevel Designer
Posted 16 years ago2007-07-15 08:41:15 UTC Post #228971
How exactly do you expect people to help you by submitting a BSP file which gives an unknown error? Do you think that someone else's computer will magically give a useful error message?
The map file would probably be more useful, as well as giving a detailed description of what changes you made to the map since it last compiled properly. That is, if you compile often...
Posted 16 years ago2007-07-15 08:47:39 UTC Post #228972
okay... here is the rmf.

http://files.filefront.com//;8059163;;/
Skals SkalsLevel Designer
Posted 16 years ago2007-07-15 09:08:58 UTC Post #228975
I get this error.
[quote] - Warning: Larger than expected texture (232692 bytes): 'HS_DOCUMENT1'
  • Warning: Larger than expected texture (243232 bytes): '+AHS_PROJECTED1'
  • Warning: Larger than expected texture (243232 bytes): '+0HS_PROJECTED1'[/quote]
It's the kind of thing that can make the game crash.
Posted 16 years ago2007-07-15 09:47:41 UTC Post #228980
big edit:

OMG.... ALL I DONE TO MAKE IT WORK IS, COPY ALL THE BRUSHES, THEN PASTE THEM INTO A NEW MAP AND ITS WORKING!!!

but thank you all guys for help, knowing this might also help you :P
Skals SkalsLevel Designer
Posted 16 years ago2007-07-15 13:22:02 UTC Post #229011
We have a problem maps vault for a reason...
The Mad Carrot The Mad CarrotMad Carrot
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