At the last couple of day's iv been working on a map of mine. I Set up the hint brush completely wrong, and i had a solid brush hint content. i had to replace them all but i thought it was too much work, so i replaced the hints with 'white' texture.
when i tested my map, i noticed that the tiny lag that i had before in a specific place of my map had stopped, so i wondered. Was this the work of the white texture?
Does it gives a big change? will the fps be bigger?
So i started to searching for the answer.
i made two test maps called test3_a and test3_b
they both look same from the inside, but one has 'white' texture on every wall's side that you cannot see, and the other has basic texturing on the other side.
The result was kinda shocking.
Test3_a (with white texture)
It had about 86-94 fps Test3_b (without white texture)
It had about 82-92 fps. My maps are kinda small, but if there is a big map, this might be a giant result.
What i did is, i put the 'white' texture on every side of a brush witch i couldn't see in the game.
Download the example files here:
http://twhl.co.za/mapvault_map.php?id=4718