(noob) need help with compliing Created 16 years ago2007-07-20 14:34:30 UTC by utlcutl utlcutl

Created 16 years ago2007-07-20 14:34:30 UTC by utlcutl utlcutl

Posted 16 years ago2007-07-20 14:34:30 UTC Post #229706
Hello there its me again so Im really pissed, I put a lot of work into a map and its filled with errors when compiling...an Anyoby make any sense of these?

** Executing...
** Command: Change Directory
** Parameters: F:GamesCS 1.6

** Executing...
** Command: Copy File
** Parameters: "F:GamesSavesde_school.map" "F:GamesFinished mapsde_school.map"

** Executing...
** Command: F:Gameshammertoolsqcsg.exe
** Parameters: "F:GamesFinished mapsde_school"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering F:GamesFinished mapsde_school.map
Entity 0, Brush 75: origin brushes not allowed in worldEntity 0, Brush 98: origin brushes not allowed in worldCreateBrush: 0...1...2...3...4...5...Entity 0, Brush 111: plane with no normal
Entity 0, Brush 111: plane with no normal
Entity 0, Brush 111: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (30, 324, -9000)-(34,327,176)
Entity 0, Brush 111: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (13, 308, -9036)-(50,343,212)
Entity 0, Brush 111: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2, 292, -9032)-(66,359,208)
Entity 0, Brush 111: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (13, 308, -9018)-(50,343,194)
Entity 0, Brush 114: plane with no normal
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0) has a coplanar plane at (45, 333, 173), texture RED
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (30, 303, 173)-(4378,9000,9000)
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (14, 287, 137)-(4394,9016,9036)
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1, 271, 141)-(4410,9032,9032)
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (14, 287, 155)-(4394,9016,9018)
6...Entity 0, Brush 120: plane with no normal
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0) has a coplanar plane at (17, 337, 173), texture RED
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (17, 337, -9000)-(22,349,176)
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (1, 320, -9036)-(38,365,212)
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-15, 304, -9032)-(54,381,208)
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (1, 320, -9018)-(38,365,194)
Entity 0, Brush 121: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (18, 330, 176)-(22,339,9000)
Entity 0, Brush 121: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2, 313, 140)-(38,354,9036)
Entity 0, Brush 121: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-14, 297, 144)-(54,370,9032)
Entity 0, Brush 121: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2, 313, 158)-(38,354,9018)
Entity 0, Brush 137: plane with no normal
Entity 0, Brush 137: plane with no normal
Entity 0, Brush 137: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (30, -263, -9000)-(34,-260,176)
Entity 0, Brush 137: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (14, -279, -9036)-(50,-243,212)
Entity 0, Brush 137: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2, -295, -9032)-(66,-227,208)
Entity 0, Brush 137: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (14, -279, -9018)-(50,-243,194)
7...Entity 0, Brush 140: plane with no normal
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0) has a coplanar plane at (19, -269, 173), texture RED
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4347, -9000, 173)-(34,-239,9000)
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4362, -9016, 137)-(50,-222,9036)
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4378, -9032, 141)-(66,-206,9032)
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4362, -9016, 155)-(50,-222,9018)
Entity 0, Brush 146: plane with no normal
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0) has a coplanar plane at (47, -273, 173), texture RED
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (42, -285, -9000)-(47,-273,176)
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (25, -301, -9036)-(63,-256,212)
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (9, -317, -9032)-(79,-240,208)
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (25, -301, -9018)-(63,-256,194)
Entity 0, Brush 147: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (42, -275, 176)-(46,-266,9000)
Entity 0, Brush 147: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (25, -290, 140)-(62,-249,9036)
Entity 0, Brush 147: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (9, -306, 144)-(78,-233,9032)
Entity 0, Brush 147: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (25, -290, 158)-(62,-249,9018)
8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: gamescs 1.6cstrikechateau.wad
Using WAD File: gamescs 1.6valvegfx.wad
Using WAD File: gamescs 1.6valvehalflife.wad
Using WAD File: gamescs 1.6valveliquids.wad
Using WAD File: gamescs 1.6valvespraypaint.wad
Using WAD File: gamescs 1.6valvexeno.wad
Using WAD File: gamescs 1.6valvecached.wad
Using WAD File: gamescs 1.6valvedecals.wad
Using WAD File: gamescs 1.6valvefonts.wad
Using WAD File: gamescs 1.6cstrikeikk.wad
Using WAD File: gamessavesphonebooth.wad
Using WAD File: gamescs 1.6cstrikecs_assault.wad
added 3 additional animating textures.
WARNING: texture OLD_WALL1 not found in BSP's wad file list!
WARNING: texture {OLD_NET1 not found in BSP's wad file list!
WARNING: texture OLD_GRASS2 not found in BSP's wad file list!
WARNING: texture OLD_GRASS2 not found in BSP's wad file list!
WARNING: texture OLD_WALL1 not found in BSP's wad file list!
WARNING: texture {OLD_NET1 not found in BSP's wad file list!
2 seconds elapsed
** Executing...
** Command: F:Gameshammertoolsqbsp2.exe
** Parameters: "F:GamesFinished mapsde_school"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: F:Gameshammertoolsvis.exe
** Parameters: "F:GamesFinished mapsde_school"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read F:GamesFinished mapsde_school.prt
No vising performed.

** Executing...
** Command: F:Gameshammertoolsqrad.exe
** Parameters: "F:GamesFinished mapsde_school"

it compiles but I cant enter it with cs...so pls tell me what Im doing wrong, here you can have the .map file 2 so you can see the map better, and if you can make it work i would be most apprechiative.Uhh and if you can fic the errors feel free to put in some lights to 4 effect ;) BTW the map isnt a de map its more of like a ka map but I wanted to put more little maps together to make a bigger one..so all my little maps will eventualy be in one big one. The map is my school yard and surroundings.
http://www.mediafire.com/?c2oz1ry0nwv
(map file+rmf file in archive)
Posted 16 years ago2007-07-20 14:40:26 UTC Post #229710
First off, get ZHLT, and stop using those old Quake engine tools. Then compile that, and post the compile log in here with the new errors in it. I know what a few of your problems here are, but some are called different things in ZHLT, so I'm not quite sure what they are.

Another thing you should do is lose some of those WADs. You can only have eight at a time loaded into Hammer, or else it could give you problems.

Also, in the future, you should look here for error explanations before posting here, or in any other forum for help. It's got everything.
Posted 16 years ago2007-07-20 14:52:12 UTC Post #229712
yeah i found the problem, i deleted those hoops, some prefab, didnt show up just when I opened it in the .map format
Posted 16 years ago2007-07-20 14:52:59 UTC Post #229713
you had some entities out side the map, didn't you?
Skals SkalsLevel Designer
Posted 16 years ago2007-07-20 15:20:00 UTC Post #229723
you had some entities out side the map, didn't you?
You sure have a way with stating teh obvious, aye mate?
Posted 16 years ago2007-07-20 20:55:03 UTC Post #229755
You have quite a few errors there, don't build over or near the edge of the grid, and a brush with orign on it must be an entity. Other than that, you should download the zhlt tools and get rid of those old tools you have.
Posted 16 years ago2007-07-20 21:09:37 UTC Post #229757
I always give 128 unit space between my map and the edge of the grid. And y'know, about those old compile programs, I wonder what Valve used to compile their maps, surely they didn't use the crap tools they tried to flog on us? My first map was smaller than the test lab chamber in HL and qrad would crash for no reason so they must have used something better. :
Posted 16 years ago2007-07-20 21:18:40 UTC Post #229758
in hammer, press ALT+P
select each different problem and 'fix all of this type'
close and repeat until it shows 'no errors found' when you press ALT+P.
then, as said before, get ZHLT and point your config to use those exe's instead of qrad,qbsp, etc.
THEN, if you still have errors, post your new log here.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-07-21 05:27:54 UTC Post #229803
And y'know, about those old compile programs, I wonder what Valve used to compile their maps, surely they didn't use the crap tools they tried to flog on us? My first map was smaller than the test lab chamber in HL and qrad would crash for no reason so they must have used something better. :
Well, they didn't. According to Valve, they're almost identical to the standard compile tools that were used in Quake. They're not actually bad at all, they just don't report errors too well, and the lighting techniques used are slightly primitive compared to ZHLT.
Posted 16 years ago2007-07-21 05:44:04 UTC Post #229804
and they don't clip the sky.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-07-21 06:17:58 UTC Post #229805
The engine limits have been increased, you can specify the texture and light data now instead of haveing an unmovable limit, lighting and shadows are so much better, faster compile times, lower frame rates. The list goes on.
Posted 16 years ago2007-07-21 13:21:27 UTC Post #229852
yeah I downloaded ZHLT tools, but they are more sensible to error, i dl some garbage bin prefab which worked with the old compilers but gave me an error, so I deleted them...can anybody make a garbage bin prefab that works ? :D thanx, I also cant find a basketball hoop that works (I have to read the vertex tutorial but Im really lazy right now)
Posted 16 years ago2007-07-21 13:24:27 UTC Post #229853
Never download prefabs from cheap prefab sites. Pretty much 95% of all those prefabs are full of errors (off-grid vertices, invalid solids and the like)
Best is to make your own.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-07-21 13:29:15 UTC Post #229854
Prefabs are a great timesaver for smaller projects, though if we're talking bout something bigger - using them is pretty lame.
Daubster DaubsterVault Dweller
Posted 16 years ago2007-07-21 18:16:50 UTC Post #229879
Most of the prefabs out there looks like shit. Make your own.
Posted 16 years ago2007-07-21 18:30:56 UTC Post #229880
Where I can, I use models instead of prefabs.
Posted 16 years ago2007-07-21 18:44:58 UTC Post #229881
Ummm... yeah, just don't download prefabs period. You don't get any experience from taking other people's creations and using them for yourself. I've found them to be great sources of reference at times, but nothing else.

aaron_da_killa: They're not even the same thing... however I do condone the use of premade models, simply because most people never even want to learn how to model.

Keep in mind I'm talking about custom prefabs here, not the ones that are there by default in Hammer. Those are perfectly fine if used sparingly in a Black Mesa themed map, but otherwise avoid them.
Posted 16 years ago2007-07-21 19:00:43 UTC Post #229882
Yeah I know that prefabs and models aren't the same thing, but if there was a prefab of a garbage bin and a model of a gabage bin, I'm going for the model.
Posted 16 years ago2007-07-21 19:42:45 UTC Post #229884
I'd say if there isn't a garbage bin model, you should just make a brush-based one yourself. ;)
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