invisable train Created 19 years ago2004-04-18 21:03:01 UTC by toonton toonton

Created 19 years ago2004-04-18 21:03:01 UTC by toonton toonton

Posted 19 years ago2004-04-18 21:03:01 UTC Post #23012
Hi guys its me again, anyways, I have a func_train running on path_tracks (I want it to turn :)) I have a barney on the thing and a trigger_once to trigger it, but when i compile it's invisable. I can hear it move. did i do something wrong. (well obviosly i did, just tell me)
Posted 19 years ago2004-04-19 01:55:23 UTC Post #23027
Does it have an origin brush?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-04-19 03:53:39 UTC Post #23031
I think you shall use a func_tracktrain to the path_track.
But as Seventh- say the origin brush are the big ghost here.
Posted 19 years ago2004-04-19 19:39:04 UTC Post #23102
orgin brush??? I don't want the player to control the speed though.
Posted 19 years ago2004-04-20 01:56:21 UTC Post #23135
It needs an origin brush. Look in the glossary (on the left).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-04-20 07:29:18 UTC Post #23145
I think you should use a func_train and a path_corner--- It makes it so much easier--(as long as you remember to change the angle on each path_corner to ensure its direction travelling)
Unbreakable UnbreakableWindows 7.9 Rating!
You must be logged in to post a response.