milkshape crashes on compile Created 20 years ago2004-04-20 12:01:38 UTC by pepper pepper

Created 20 years ago2004-04-20 12:01:38 UTC by pepper pepper

Posted 20 years ago2004-04-20 12:01:38 UTC Post #23190
for the modelers. its somewhere in my texture but i dont know hwere. i set up everything right. the cq and smd fiels are right. so my prob is somewhere in the texture. i dont know if someone has a similair problem.
so please help cuz i want to try out my m16
Posted 20 years ago2004-04-20 12:12:47 UTC Post #23194
Hmm...texture? Let's see...it must be 256 colours for a start...can't think of any other probs, size only applies when importing textures with crappy HLMV/Jed's decent HLMV.
Posted 20 years ago2004-04-20 12:45:55 UTC Post #23197
hmm. geus so. what is the perfect way to convert it to a 256 colour bmp??
Posted 20 years ago2004-04-20 13:05:56 UTC Post #23199
thanks it worked. i converted it with irfanview becasue photoshop
dindt do it right
Posted 20 years ago2004-04-20 13:17:56 UTC Post #23200
Use Irfan view (If it worked) or PSP. It should work with photoshop though...I don't know if it does, but it does with any decent graphics program. Paint screws it up like hell.
Posted 20 years ago2004-04-20 13:31:29 UTC Post #23201
it all worked :)
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