arrange mode Created 17 years ago2006-05-31 14:21:02 UTC by painkiller painkiller

Created 17 years ago2006-05-31 14:21:02 UTC by painkiller painkiller

Posted 17 years ago2006-07-19 08:52:33 UTC Post #190785
hhaahha

what are your system specs?

i have a sempron 2400+, geforce fx 5500 and 768 of ram.

ah... this mod is only for steam.
Posted 17 years ago2006-07-19 09:08:59 UTC Post #190787
ragdolls, physics, other weird but cool stuff,, this seems like teh pwn!
I'm downloading the demo

Edit:
But why do you guys write everything in spanish?
I bet you guys would get loads of more supporters if you wrote stuff in english so more people would understand. :)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-07-19 13:30:02 UTC Post #190830
@Rimrook
Well, yeah, is not a big name for a Mod, but it's important at least, for me. Thanks for the comments :D

@Madcow
Yes, I make a little mistake: I didn't erased the config.cfg so that you can see bloom effect very stronger... Just delete the config.cfg and all its done.
Respecting the lenguague... well, you're right... and a lot of people said me that too...I will change the names of the forums, at least.

Thanks to all :D Keep posting

SysOp
Posted 17 years ago2006-07-19 13:34:37 UTC Post #190831
I was more refering to the advertation, information, and the objective and help text ingame
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-07-19 14:20:47 UTC Post #190835
oh, that might have been the problem. It didn't run it in steam. I did eventually get it to run, but i wasn't impressed. I do hope it gets cleaned up as far as glitches and minor problems go. There was alot in the folder, but why were 65% of the folders empty? and models that were nothing?
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-19 14:49:09 UTC Post #190841
because it is a demo, for mappers to check things...
Posted 17 years ago2006-07-19 14:59:17 UTC Post #190843
Yes... A lot of people said me that. IT'S A MAPPERS EDITION ONLY! There is not any story, models, novodex engine, ragdolls, and more because that!

I will release an update whit the english version. I just forget it.

Sorry. Stay stunned for this release. :cry: :nervous:
Posted 17 years ago2006-07-20 18:12:20 UTC Post #191042
Hi to all, I am Xtender.

Our team make the translation of Spanish lenguage to English lenguage.

All of you can free download here:

http://files.filefront.com/AmMappersEd_English_Translation_V75exe/;5282153;;/fileinfo.html
Posted 17 years ago2006-07-21 13:45:28 UTC Post #191164
I tried running the first one (non-english) and it gave me some C++ runtime error when it started. This WAS with Steam.
Posted 17 years ago2006-07-21 13:57:06 UTC Post #191170
Maybe you installed the Mod in a bad way. The "AmMappersEd" folder must be in your Half-Life folder, and the gl.dll and cggl.dll must be in there too. If not, you will experiment some crashes on client.dll when you try to run it.

Am has no big problems whit code and there is a few minor bugs, but anyone can't make the HL to crash.
Posted 17 years ago2006-11-11 16:18:45 UTC Post #202493
hehe, huge revival.
but i had to kick your asses with this arrange mode trailer.

http://www.youtube.com/watch?v=zNzqU3548uI
Posted 17 years ago2006-11-11 16:22:57 UTC Post #202495
Very nice, im looking forward to the final version!
Posted 17 years ago2006-11-11 18:02:21 UTC Post #202502
Looks pretty good.
Luke LukeLuke
Posted 17 years ago2006-11-13 11:02:53 UTC Post #202616
uhm, this has been ignored for some reason...
Posted 17 years ago2006-11-17 10:21:42 UTC Post #202992
more arrange mode images. remember this is a mos for hl1
User posted image
User posted image
User posted image
Posted 17 years ago2006-11-17 10:29:15 UTC Post #202994
HL2 models and textures? What's the point in that?
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-11-17 11:41:35 UTC Post #202999
/me thinks you should do your own models
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-11-17 12:05:39 UTC Post #203001
/me thinks you dislike south american mods.
Posted 17 years ago2006-11-17 12:12:39 UTC Post #203002
W00t. This looks great.

Ragdoll in HL1 FTW. Keep it going.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-11-17 12:22:31 UTC Post #203004
/me thinks you dislike south american mods.
Not true, they're just putting a good point across...I mean why don't you make your own textures? It'd make the mod unique...All I see is a new HL2 map because you used HL2 textures in a HL1 mod...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-17 12:53:03 UTC Post #203010
I agree with that, Taking HL2 content to a HL1 mod is rather cheaply done.
Posted 17 years ago2006-11-17 13:50:54 UTC Post #203013
maybe the mod uses hl2 textures because there are combine soldiers, combine helicopters, etc. and because the story has something to do with hl2!!
Posted 17 years ago2006-11-17 17:07:54 UTC Post #203033
maybe the mod uses hl2 textures because there are combine soldiers, combine helicopters, etc. and because the story has something to do with hl2!!
Sorry I think I missed something. Why isn't this just made with the source engine?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-11-17 17:52:38 UTC Post #203038
ah, I see your mod has made it to twhl eh Sysop.

btw, I have'nt been able to test and look over that code, I'm in the process of moving out, so, I'm not sure when I will be able too.. : anywhos.. new screens looking good. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-11-17 22:08:38 UTC Post #203071
it isnt made with source because we want to be the best good-looking hl1 mod (and with nice gameplay too)
Posted 17 years ago2006-11-17 22:18:39 UTC Post #203073
Judging from the screenshots, you wouldn't have any problem making it a really good looking Source mod, so why bother? besides, you'll still need some pretty good hardware to be able to run it decently. What are the r_speeds in an area like that?
Posted 17 years ago2006-11-17 22:43:43 UTC Post #203074
The screenshots look nice, no doubt about it. But:
we want to be the best good-looking hl1 mod
It feels sort of like "I want to be the tallest short person"
If you don't see many amazing looking HL1 mods, there's a reason for that. The engine has its rendering limits regardless of your PC specs. If it wasn't that way, game companies wouldn't invest in making new engines.
Anyway, the trailer also looks good.
Posted 17 years ago2006-11-17 22:53:52 UTC Post #203075
I'm wondering about the trailer, is that the same framerate you'll get while playing, or is that just the framerate of the video? If it's the framerate you get while playing, it's absolutely horrible. Otherwise, looks nice.
Posted 17 years ago2006-11-17 22:57:02 UTC Post #203076
i guess the video has poor framerate because its a video done with fraps.

the hl1 rendering engine has been modified to meet the requirements for arrange mode's maps.
Posted 17 years ago2006-11-17 23:05:41 UTC Post #203078
You modified the rendering engine? Is that even possible? I didn't think they ever released the code for that stuff. And if you did do this, it's making it even more pointless to be doing it for HL1, since it's not even the same the same engine any more.

Anyway, you never answered one of my questions. What are the r_speeds like in that area in the screenshots?
Posted 17 years ago2006-11-18 00:28:54 UTC Post #203091
i dont know the exact number, and i made a mistake: we didnt modifi the engine, we modifided zoner's half life compilation tools. so the r_speeds shouldnt be too high.
Posted 17 years ago2006-11-18 00:38:20 UTC Post #203093
How are improvements on Zoner's tools going to help any? Is it for the lighting or something, because I noticed it looks a lot more detailed than in most HL1 maps?

But about the r_speeds, I was just wondering what they are on average, and what they are at the highest. Like, for the highest, you could stand in a corner with everything in view, and for the average, just walk around the map and see what they're usually at. I'm not looking for an exact number.
Posted 17 years ago2006-11-18 11:01:13 UTC Post #203132
i just dont exactly dont know... it will get higher than an average map, but i think that this mod is playable if you can handle hl2 nicely with low settings.
Posted 17 years ago2006-11-18 18:29:06 UTC Post #203185
As I said, I don't need to know EXACTLY. It can't be that hard to stand in a corner of that area, and see what the r_speeds are. I'm not concerned it won't run, I'm just interested in knowing how high they are, since it looks really detailed. "Higher than the everage map" won't help me much, because there is no average map, and you don't specify how much higher.

Sorry if it sounds like I'm nagging, it just seems a bit ridiculous you aren't able to tell me something as simple as this.
Posted 17 years ago2006-11-18 18:48:06 UTC Post #203190
i am not the mapper, simply as that. so i dont know the r_speeds.
Posted 17 years ago2006-11-18 19:23:22 UTC Post #203194
This was posted up on the Spirit forum a while ago and I DL'd it and had a look then. It was a bit unstable (although it was explained at the time that it was a beta version) but it had some nice features/ touches.

There are still a lot of talented home-coders pushing the HL1 engine to see what it can do and what new features it will support and even if the rest of us can't see a lot of use for all the features it's still one of the aspects that keeps the community alive.

I think maybe people should try and open their minds just a little bit; asking "why have you done this when HL2 is already out and has more features?" is a bit like asking one of us mappers "why are you bothering to make maps when the ones that came with HL (or HL2) are already so good?".

We do it because we can, because we enjoy it and because we want other people to enjoy our work too.
Posted 17 years ago2006-11-18 20:02:22 UTC Post #203198
Painkiller: I didn't realize you didn't map. All you need to do is type "r_speeds 1" in the console while playing, and it'll read them out. There's w_polys and e_polys, the first being the polys from the world brushes, the second being from models.

L1ddl3monkey: I understand that completely, and that's the reason I still map for HL1, but in some cases it just seems a little ridiculous to be using an old engine, especially if you go out and steal content from HL2 to be used in it.

It seems a bit like they're making it for HL1 just to prove that they can use such an old engine. I like mapping for HL1 because I don't like using models for every detail, and instead like detail brushwork. There's also a certain style to HL1 mapping that I much prefer over Source. However, It seems like the opposite is true here, and it just doesn't fit.

I'm not trying to convince anyone to switch engines, because I like it when I hear people still mod for it, but in some cases it just seems like it would be better if they had just stuck to the engine that best suits their needs. In this case, it's Source.

If you simply want the best graphics, go with the engine for that. If you want a certain style that you can't find anywhere else, go with that, but DON'T try to mix the two, because it usually doesn't work.
Posted 17 years ago2006-11-18 21:07:59 UTC Post #203202
the mod ist out, so i cant see the r_speeds. im not as a noob hey, i know that command :P
Posted 17 years ago2006-11-18 22:25:50 UTC Post #203205
Well then, could you tell SysOp, or whoever takes the screenshots, to start taking them with r_speeds 1 on? It'd sure help a lot. :)
Posted 17 years ago2006-11-19 00:54:55 UTC Post #203218
yeah, i know the mapper, so i will try to get r_speeds as soon as possible :)
Posted 17 years ago2006-11-19 11:48:57 UTC Post #203243
"I like mapping for HL1 because I don't like using models for every detail, and instead like detail brushwork. There's also a certain style to HL1 mapping that I much prefer over Source."
  • Srry.
Agreed 100% - Half Life is "old school" mapping and the challenge is in working withing the restrictions of the engine to make something that looks like it shouldn't be possible with HL1.

Something like Arrange Mode is an impressive achievement but it takes HL and makes it into something entirely new - it's good but it's not HL!

Sorry if I came off a bit preachy in my last post. I've only discovered TWHL recently and it's good to see that there is still such a lively modding and mapping community for what is almost a ten year old game!
Posted 17 years ago2006-11-19 20:24:48 UTC Post #203306
:biggrin:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-11-20 15:48:14 UTC Post #203395
this screen was taken at 1024 * 768 resolution, with a little p4 2.4 ghz with 512 ram and a geforce fx 5200. this represents the highest detail point in the map. i was also told that the average fps were 44 fps.

User posted image
Posted 17 years ago2006-11-20 17:48:23 UTC Post #203420
Wow. Just wow. 22 FPS and 4000 wpoly. :o

By the way, that system isn't that bad. It's a tad dated by todays standards, but most people with 5 year old computers expect to be able to run Half-Life.

Thanks for providing me with the info, even if it scares me a little bit. :)
Posted 17 years ago2006-11-26 11:20:02 UTC Post #204138
Well, look all those nice posts :)

First: Yes HL 1 it's a old engine, and a lot of people knows that. So, why I created Am? I start mapping over 3 years ago, and Am only was a simple proyect. Now it's a really Big proyect and I just in finish it.

Like some boy said, it's possible to change the same (and best) Mod, using HL 2's engine. I know, and it's easier too, because I don't need to code all new effects, add physics engine, shader effects and more, so what's the point? I started Arrange Mode in a simple HL engine, and I will finish it in the same HL engine.

One more thing: I really don't know if I will use HL2 content. I doesn't need it at all. But keep in mind it, those effects, enemies, shaders and more, could be make it in HL's engine. It's a very powerfull engine and I love it.

Talking about HL2 mods... Some of them really sucks. They just keep in mind all features from this engine and they didn't make any new effect. Its not the same pleasure, play a HL1 Mod, a mod whit a lot of work, and a HL2 Mod, whit the original effects, and new weapons or gameplay style? C?mon, this is not a challenge for any Modder.

Right, I gotta go, Gabe Newell is calling me :P
Posted 16 years ago2007-08-14 03:23:00 UTC Post #232044
Bringing back old topics is n00bish but I don't care. I .... sampled this mod the other day and it was awesome. Its like hl2 engine for hl1. For all new half-life 1 modders, consider examining this mod!
Posted 16 years ago2007-08-15 20:29:07 UTC Post #232172
It was very glitchy trying to look pretty. I'm sorry but it just wasn't worth it.

To those who can see the prettiness, it might be worth it, but I hope that the gameplay in the future is as good as the stuff packed into this mod. It has potential, but is always succeptible to falling short.
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-02 15:41:49 UTC Post #237506
@Rimrook:

Thanks for the comment but I think noone is able to write down a decent post now 'cause is not finished yet.

I'm covering a lot of things on our mod, included GamePlay. I've been researching over the years and I'm pretty sure how to make a game as you expected.

There is updated info at: www.am.moddb.com

Cheers buddies!
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