pitch black Created 17 years ago2007-08-11 18:32:51 UTC by THEwasd THEwasd

Created 17 years ago2007-08-11 18:32:51 UTC by THEwasd THEwasd

Posted 17 years ago2007-08-11 18:32:51 UTC Post #231887
My maps are pitch black regardless if i have a light_environment or not.
-I have a sky
-I tried fiddling with the brightness settings, no chagnge what so ever.
-I've tried this on more complex maps and simple box maps. Same result everytime, just pitch black
Posted 17 years ago2007-08-11 19:01:42 UTC Post #231892
  • Post the properties of your light_environment so we can see what is wrong.
  • Did you try running the map with a normal light entity?
Posted 17 years ago2007-08-11 21:17:16 UTC Post #231903
Hmm...
Are you running ZHLT tools?
http://zhlt.info/
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-08-16 16:40:33 UTC Post #232290
Pitch Yaw Roll = 0 0 0
Pitch = -45
Brightness = 255 255 128 200
And yes I am using ZHLT with Nem's Batch Compiler.
Posted 17 years ago2007-08-16 18:01:50 UTC Post #232295
Post your compile log.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-08-16 18:35:47 UTC Post #232302
.. is the light inside a wall or something?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-08-16 20:52:38 UTC Post #232313
Nope its dead center of the map, Ive tried moving it around, only thing is if i move it really close to the ground, i can see "some" light.
Posted 17 years ago2007-08-16 20:57:47 UTC Post #232314
As ChickenFist said:
Post your compile log.
This will give us a better idea of what may be wrong.
Strider StriderTuned to a dead channel.
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