A moving river. Created 17 years ago2007-08-19 18:22:15 UTC by ip ip

Created 17 years ago2007-08-19 18:22:15 UTC by ip ip

Posted 17 years ago2007-08-19 18:22:15 UTC Post #232445
The river in my map, I have found kind of plain, and I want it to move. I'm very new to this and I have absolutly no idea on how to get this to work. I've read most tutorials, and they all explain different stuff, and its very confusing. What I exactly want is a river (still water that you can jump in), but make it look as if its actually moving (vertically to be exact), and if at all possible still give the water, wave height.

Any help on how to do this would be very appriciated, thanks :)
Posted 17 years ago2007-08-19 18:35:37 UTC Post #232446
aim_riverbank, I presume? :)
The easiest way is to use a func_conveyor set to non-solid. It's basic usage, including custom textures is explained there.

If all you want is a visual effect - make it 1 unit thick and place it over your water brush (for best effects - make the water invisible). And if you want a current that pushes the player - do the same, only make your conveyor fill up the entire water area.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-19 18:51:00 UTC Post #232447
Yaa, thanks I got it to work. Just a quick question though, how to a make the conveyor/water darker, is the FX settings act the same way as water, because Ive been messing around with it and its still really light.
Posted 17 years ago2007-08-19 18:52:31 UTC Post #232448
Trying a darker texture is all I can think of..
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-19 18:54:37 UTC Post #232449
Okay thanks,

also now a new problem, I'm trying the 1 pixel conveyor over func_water, however when I start the map, the water is completely outside of the map, and the conveyor is the only thing within the river space (Yes btw I've made sure the water is placed inside the map)???

EDIT: I tried placing the water, its size out of the map the opposite side it was being pushed to. The water is now in the map and fine, is the conveyor pushing it, or is there anyway I can stop this, (BTW I also have the conveyor set to no push).
Posted 17 years ago2007-08-19 19:09:14 UTC Post #232450
Weird problem there. No idea what could be causing it. :confused:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-19 20:15:21 UTC Post #232452
.... nevermind, fixed it, forgot I accidently checked 'Start Open', lol. :lol:
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