Prob with ambient_generic Created 16 years ago2007-08-20 12:49:10 UTC by Noobish UMP45 Noobish UMP45

Created 16 years ago2007-08-20 12:49:10 UTC by Noobish UMP45 Noobish UMP45

Posted 16 years ago2007-08-20 12:49:10 UTC Post #232493
I know there are TONS of topics on this, but I have a weird problem that is not covered...

I have 2 sounds...
1 = helicopter sound that loops ... OKAY
1 = short audio at start of map ... ERROR

I checked the "do NOT loop" box, and the sound does NOT play... (this happens for all sounds)
I unchecked the same box, but the sounds DOES play, but loops!

To fix the loop, I removed All cues, only Start, and only End.
None of those work, and my sound still loops without any cues...

Does anyone know what might be going on or how I could fix this problem???

Please don't tell me that I need a Trigger and MM for this..... I really don't want to because it makes everything so messy... and I STILL haven't gotten it to work properly doing it that way...
Posted 16 years ago2007-08-20 17:47:24 UTC Post #232505
NOOOOBER!!! lol still having trouble with it eh? These guys are the best in answering your questions!
Posted 16 years ago2007-08-20 18:18:16 UTC Post #232511
What's wrong with triggering it? trigger_auto for instance isn't messy at all. All it does is trigger something at the start of the game, or after a certain period of time when the map starts. Try checking the "start silent" flag in the ambient_generic's properties and try that.

Also, have you tried checking "not toggled" after you removed the cues?
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