Blue texture black ?? Created 16 years ago2007-08-22 11:45:36 UTC by manicantdothis manicantdothis

Created 16 years ago2007-08-22 11:45:36 UTC by manicantdothis manicantdothis

Posted 16 years ago2007-08-22 11:45:36 UTC Post #232602
Hi, Im making a map and when i compile it all my blue textures turn black could you help me out on this one?
Posted 16 years ago2007-08-22 12:04:30 UTC Post #232603
i'm assuming you want the {blue textured areas to be transparent.
for this you have to tie those brushes to an entity. Make them a func wall.
Render mode: solid
render FX: 255
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-22 12:06:00 UTC Post #232604
Ok ill try that thx u
Posted 16 years ago2007-08-22 12:07:13 UTC Post #232605
yep. no problem.
dont be afraid to check some of the tutorials floating around the site.
here are just some of them http://twhl.co.za/tutorialbrowse.php?tuttype=1&subtype=1
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-22 12:14:43 UTC Post #232606
Ok um it didn't work i did prefectly wat u said and it didn't work
Posted 16 years ago2007-08-22 12:17:26 UTC Post #232607
did you get any errors when compiling?
Is it a custom texture?
Is the last color index of the texture set to pure blue? (255 0 0)
Need more info than
it didn't work
help me help you
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-22 12:24:08 UTC Post #232610
No it is not a custom texture no i did not get any errors while compiling and i did everything you said and now it is invisable not black lol.
Posted 16 years ago2007-08-22 12:25:24 UTC Post #232611
Isnt that what you want?
Or do you want it blue
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-22 12:29:19 UTC Post #232612
Posted 16 years ago2007-08-22 12:37:56 UTC Post #232613
Well you're gonna want a texture that isn't pure blue.
Such as one with a color that's (254 0 0)
it's off by one from 255 but you can't tell that its not pure blue, yet the engine can.

And i can't imagine why you would want a pure blue texture in a map, try googling for some, or check the wadfather (again, google).

And if you do include custom textures in your map, when you go to compile, hit the expert tab, and where the $CSG line is, under parameters add (without the quotes)
" -wadinclude wadname"

where wadname is the name of the wad you're using. Make sure it's in the valve folder.
Tetsu0 Tetsu0Positive Chaos
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