Sector Gamma - screenshots Created 20 years ago2004-04-21 05:39:43 UTC by Captain P Captain P

Created 20 years ago2004-04-21 05:39:43 UTC by Captain P Captain P

Posted 20 years ago2004-04-21 05:39:43 UTC Post #23286
Sector Gamma is a HLDM map based on the Chernobyl reactor. 18 years ago now the reactor had a melt-down, resulting in a grave disaster.

I have decided to use only self-made textures for this map. Some of the screenshots still show HL or CS textures. These are still to be replaced.

Enough talking, here are the screenshots:

http://www.websamba.com/captainp-home/custom/gamma_outside_1.jpg

http://www.websamba.com/captainp-home/custom/gamma_outside_2.jpg

http://www.websamba.com/captainp-home/custom/gamma_outside_3.jpg

http://www.websamba.com/captainp-home/custom/gamma_inside_3.jpg
Posted 20 years ago2004-04-21 06:05:41 UTC Post #23290
Wow, that's excellent! They look very realistic.

Perhaps a dedication to all the people who lost their lives would be in order somewhere in the map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-21 06:14:08 UTC Post #23291
Perhaps a dedication to all the people who lost their lives would be in order somewhere in the map.

Yes... that should be good. Reports of deaths range from 300 to 300.000. Some people even say around 400.000 died... What happened there was horrible... It happened a few days after I was born.
Posted 20 years ago2004-04-21 12:29:44 UTC Post #23312
Looks very good - the textures seem alittle repetetive though, but im not saying i could do better ;)
Posted 20 years ago2004-04-21 12:53:16 UTC Post #23314
Nice looking map. Btw, what resolution are you using?
Posted 20 years ago2004-04-21 13:28:20 UTC Post #23317
I use 1600x1200, and I resize the screenshots 50 % in paint. Gives some sharpening effect sometimes... :(

Textures are indeed somewhat repetitive here and there, and maybe too clean for the theme too. I know that. I'm working on it. Some decals may break the repetitiveness of the textures a bit, I guess...
Posted 20 years ago2004-04-21 15:51:16 UTC Post #23334
Paint!? Why?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-22 04:56:52 UTC Post #23415
If you know a better program to rescale my screenshots...

Then I'm interested... :)
Posted 20 years ago2004-04-22 06:18:08 UTC Post #23416
Paint Shop Pro. Very nice map btw
AJ AJGlorious Overlord
Posted 20 years ago2004-04-22 08:12:56 UTC Post #23450
Woh... those textures r krazy real! Thats almost real!!!
Luke LukeLuke
Posted 20 years ago2004-04-22 08:57:08 UTC Post #23457
I created most of them while having a magazine full of STALKER screenshots beside me... tweaking them until I found they resembled very close.

Thanks... such comments make me happy :D
Posted 20 years ago2004-04-22 11:47:28 UTC Post #23469
Thats the name of that Chernobyl game..! I had forgotten it :)

The textures kinda remind me of Max Payne..(compliment ;) )

Use Photoshop
Posted 20 years ago2004-04-22 14:17:56 UTC Post #23487
Ghe... I don't even have Photoshop...

For the textures, I used Paint, Wally, Paint Shop Pro 6 and IPhoto Plus 4. I should definitely get Photoshop... I've heard a lot about it... :)
Posted 20 years ago2004-04-22 14:26:16 UTC Post #23489
OMG!!! Nice map!!!!!! Very realistic as well. Look forward to playing it!
m0p m0pIllogical.
Posted 20 years ago2004-04-22 15:00:09 UTC Post #23491
finaly some working screens. in the forum they dindt work
Posted 20 years ago2004-04-22 18:07:02 UTC Post #23510
How did you make those cliffs and the textures and...and...and... DAMN GOOD!!!
Posted 20 years ago2004-04-23 01:34:58 UTC Post #23539
The cliff textures come from de_piranesi, from CS. So do the grass textures. Some conrete textures form Half-Life can still be seen on the tallest buildings, but all other textures are mine.

The way I work, is to cover the main shapes and geometry with already existing textures, and replace them later when I made specific textures for the map.
Posted 20 years ago2004-04-23 14:47:16 UTC Post #23601
I appreciate the comments. Certain things will have to be changed before the release, I agree. The process is at approx. 60% now.

Outside still needs a lot of texture work: on the crete loading grounds (the 'tanks' are train waggons, I'll add the wheels later), on the grass (wich is still a temporary texture taken from CS, I'll make a train track texture) an on the tallest buildings (the one furthest away from the player in the first screenshot).

The inside texture is more of a test area. The real inside will be a little different... much more following the actual shape of the buildings.

The textures are indeed too monotonous, especially on the large buildings. Needs some reworking. I'll think about it. I'm gonna try to do some detail things with masked textures, see if that works. It won't get noticed (I hope) that quick since you'll never be really close to the large buildings.

The plant is in the Ukraine. I know. Some 100 km north of Kiev. I did some reading about it, as well as some photo-gathering on the internet.
Posted 20 years ago2004-04-23 18:54:56 UTC Post #23663
great - keep mapping and keep us up to date so we can tell you some more things to change ;)
Posted 20 years ago2004-04-23 20:30:56 UTC Post #23672
That looks great!
Posted 20 years ago2004-04-25 00:24:51 UTC Post #23837
I think that we all could learn a thing or two too make our maps look good by screenshots lol
Posted 20 years ago2004-04-25 08:20:27 UTC Post #23879
A new screenshot of the outside:

http://www.websamba.com/captainp-home/custom/sectorg_2.jpg

I made a new texture for the reactor hull. It's not perfect yet, I'll still have to do some work on it. Other textures (for the rails and the rocks) are still to be done.
Posted 20 years ago2004-04-25 08:25:47 UTC Post #23881
I reckon the building farthest on the right looked better with the old texture... only my opinion though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-25 10:29:09 UTC Post #23918
It still has the same texture... or do you mean the tower-alike structure?
Posted 20 years ago2004-04-25 10:30:50 UTC Post #23920
Looks better now.
Posted 20 years ago2004-04-25 10:37:39 UTC Post #23922
the link doesnt work now
Posted 20 years ago2004-04-25 11:37:58 UTC Post #23927
The one in front of the cylinder, with the tilted wall with indents in:
User posted image
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-25 13:18:52 UTC Post #23932
oh yeah. I see that. hes right.
Posted 20 years ago2004-04-25 14:33:55 UTC Post #23938
Yep. That texture needs some work still. It's too blue. But hey, check the real reactor:

http://www.angelfire.com/extreme4/kiddofspeed/image10.3.jpg

Pretty bleuish too isn't it?
Posted 20 years ago2004-04-25 14:34:53 UTC Post #23939
The grey buildings need to be a little more white, as you can see...
Posted 20 years ago2004-04-25 15:21:34 UTC Post #23951
Why buy photoshop or paintshop pro when you can download full versions 4 free? (uho, ive said to much!) i gotta go!! :confused:
Luke LukeLuke
Posted 20 years ago2004-04-26 01:46:25 UTC Post #24033
Can't wait to play this.
Seventh-Monkey Seventh-MonkeyPretty nifty
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