trouble with game_text Created 16 years ago2007-09-22 23:16:49 UTC by ATDestroy ATDestroy

Created 16 years ago2007-09-22 23:16:49 UTC by ATDestroy ATDestroy

Posted 16 years ago2007-09-22 23:16:49 UTC Post #234797
i have a game_text for the beginning of my map, that, when triggered, causes half-life to crash, and i get the windows send/dont send error message :(
i have it triggered by a trigger_auto, with a 3 second delay.
am i doing something wrong in setting this up?
Posted 16 years ago2007-09-23 08:21:00 UTC Post #234820
The maximum is 255.

Also don't make your lines too long, it can crash HL as well. Create new lines by adding n. Like this: Line onenLine two.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-09-23 13:39:47 UTC Post #234840
Yeah, ive kept those limitations in mind, as well as using line breaks. I tried triggering the same game_text with a button instead of a trigger_auto, and it works :confused: So i told the trigger_auto to trigger a multimanager, which in turn, triggers the button. Tricky setup, but hey, it works :|

The only problem i can work out of this, is that the game_text had some kind of trouble with the trigger_auto.
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