I've got some new errors:
1 - When I compile, I get this error, but it dosen't seem to affect anything but it creeps me out:
Using Wadfile: mischammerresourceszhltwadsde_frostbite.wad
- Warning: Larger than expected texture (629812 bytes): 'CREDITS'
- Contains 147 used textures, 99.32 percent of map (494 textures in wad)
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 6.05 mb (of 7.94 mb MAX)
15.02 seconds elapsed
I DID NOT USE A TEXTRE CALLED NULL! and no i did not include ZHLT.wad, but it does not seem to screw up anything, but i woudl still like to know what the hell that is.
2 - Warning: Leaf portals saw into leaf
Problem at portal between leaves 973 and 974:
(2340.000 -1363.000 66.000)
(2348.963 -1363.000 66.000)
(2358.470 -1363.070 67.017)
(2357.453 -1370.740 179.000)
(2335.000 -1370.740 179.000)
(2335.000 -1368.000 138.999)
Ok, I get this error in compilation, but it also does not affect anything. I used to have 6 of these errors but my map still worked fine. Then, recently, I compiled and got 9 of those, and it screwed up, saying this when i tried to play my map in CS, closing once i start my map and saying in a box:Bad surface extents 576/0 at position (-1472, -448, -64)
So I suspect it has something to do with the new "Leaf protal saw into vis" errors.
All i did between compiling my working map and my screwed up map was make 286 x 126 rectangular non vertexed blocks with <256x256 textures and cloned them here and there, changing the texture with each clone. It looks fine in Hammer and check for probs didn't show anything. Please help!