Hostie falling into floor Created 16 years ago2007-10-01 16:15:19 UTC by Kill_the_Bug Kill_the_Bug

Created 16 years ago2007-10-01 16:15:19 UTC by Kill_the_Bug Kill_the_Bug

Posted 16 years ago2007-10-01 16:15:19 UTC Post #235415
Hi, Want to make a CS map called "Strange Science" good guys have to rescue the huge cockroach models. Problem is they're 1/2 way into the floor.

Models are good - it's the one I use in 1/2 life and everyone can see me just fine running across the room - same thing happens with my other models too i.e. Capt. Picard.

Any ideas what's going on?
Posted 16 years ago2007-10-01 16:54:16 UTC Post #235417
animations probably. you use it in half-life? it probably has player animations. other than that, did you check if your entities werent in the ground?
Posted 16 years ago2007-10-01 18:39:59 UTC Post #235421
Maybe the origin of the model isn't at ground level or something.

By the way, nice alternate spelling of Half-Life you've got there... "1/2 Life". :P
Posted 16 years ago2007-10-02 15:23:24 UTC Post #235482
yep use them all - roach/picard/santa etc in 1/2life player mode and the floor is a solid block.

I've put them on the floor and 3 ft up from the floor but they still end up 1/2 way in.

If it's the origin thing - how would I fix it?
Posted 16 years ago2007-10-02 15:31:06 UTC Post #235486
try putting them way into the air and hopefully they will spawn on the ground in game (hostages don't lose health when they fall from heights anyway)
Posted 16 years ago2007-10-02 16:48:03 UTC Post #235495
Ok will put them up on the ceiling - lol :biggrin:
Posted 16 years ago2007-10-02 17:40:27 UTC Post #235502
head in hands

it's a fucking 4 letter word.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-10 16:18:10 UTC Post #236102
I can think of a 12 letter word that equals the same thing head in hands too! but I can't see how that would help my hostie from falling 1/2 way into the floor ;) wait a minute... maybe there's a reason their 1/2 way :biggrin:
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