Trying to make my first map - would appreciate any help with the following, thanks:
I'm trying to compile the example map from http://cariad.co.za/twhl/tutorial.php?id=23 rather than my own dubious workings.
I have two main problems
The first occurs when I press F9 - I expected Half-Life to launch so I could see the map but it doesn't, nothing happens at all except the text that is output in the Process Window as follows (most of which I don't understand)
** Executing...
** Command: Change Directory
** Parameters: "C:SIERRAHalf-Life"
** Executing...
** Command: C:TCDUBI~1Hammertoolsqcsg.exe
** Parameters: "c:tcdubisimhammermapsbeginning"
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:tcdubisimhammermapsbeginning.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: sierrahalf-lifevalveliquids.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
0 seconds elapsed
** Executing...** Command: C:TCDUBI~1Hammertoolsqbsp2.exe
** Parameters: "c:tcdubisimhammermapsbeginning"
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing c:tcdubisimhammermapsbeginning.prt
0 seconds elapsed
** Executing...** Command: C:TCDUBI~1Hammertoolsvis.exe
** Parameters: "c:tcdubisimhammermapsbeginning"
vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
1 portalleafs
0 numportals
BasePortalVis: (0)
LeafThread: (0)
average leafs visible: 1
visdatasize:1 compressed from 1
0.0 seconds elapsed
** Executing...
** Command: C:TCDUBI~1Hammertoolsqrad.exe
** Parameters: "c:tcdubisimhammermapsbeginning"
qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:TCDUBI~1Hammertoolslights.rad']
[1 texlights parsed from 'C:TCDUBI~1Hammertoolslights.rad']
6 faces
1536 square feet [221184.00 square inches]
96 patches after subdivision
1 direct lights
BuildFacelights: 0...1...3...5...6...8... (0)
visibility matrix: 0.0 megs
BuildVisLeafs: 0... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 0.0 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(0, 0, 0)
FinalLightFace: 0...1...3...5...6...8... (0)Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/400 64/25600 ( 0.3%)
planes 92/32767 1840/655340 ( 0.3%)
vertexes 8/65535 96/786420 ( 0.0%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 6/8192 240/327680 ( 0.1%)
faces 6/65535 120/1310700 ( 0.0%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/8192 56/229376 ( 0.0%)
marksurfaces 6/65535 12/131070 ( 0.0%)
surfedges 24/512000 96/2048000 ( 0.0%)
edges 13/256000 52/1024000 ( 0.0%)
texdata [variable] 48/2097152 ( 0.0%)
lightdata [variable] 0/2097152 ( 0.0%)
visdata [variable] 1/2097152 ( 0.0%)
entdata [variable] 418/131072 ( 0.3%)
Total BSP file data space used: 3331 bytes
0 seconds elapsed
** Executing...** Command: Copy File
** Parameters: "c:tcdubisimhammermapsbeginning.bsp" "C:SIERRAHalf-Lifevalvemapsbeginning.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:tcdubisimhammermapsbeginning.pts" "C:SIERRAHalf-Lifevalvemapsbeginning.pts"
** Executing...
** Command: Copy File
** Parameters: +map "beginning" -dev -console
Following this I saw that the .bsp file was created so I tried to view it with a BSP tool that I think I found on Botman's site - this results in a message saying that zero polygons were rendered. It does however show me Gordon in the player start position. This BSP tool does work for the standard maps supplied with the HL game, I have used it with crossfile.bsp
Any insight would be greatly appreciated otherwise I will continue to muddle along and possibly get there eventually :o)
Thanks
P.S. I have read and re-read many of the set-up tutorials including those from this site and the ones that accompany Hammer - I'm still confused