Barney Open Button Not Working Created 20 years ago2004-04-23 17:24:20 UTC by  Anonymous Anonymous

Created 20 years ago2004-04-23 17:24:20 UTC by  Anonymous Anonymous

Posted 20 years ago2004-04-23 17:24:20 UTC Post #23632
Grrr... I can't get barney to push a button I want him too! I have him there, with a trigger_once thing to start a aiscripted_sequence that has him move to the button, do the button_push thing (I took that away incase that doesnt work but it didnt do anything)...
Now when I pushed the button myself, and the door opened, good ol' barney walks over to some place way off of where his aiscripter_sequence is (thats how it works right?) plz help :)
Posted 20 years ago2004-04-23 17:39:05 UTC Post #23644
Check all the target names, can't think why else this'd happen.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-23 17:45:38 UTC Post #23645
** POSTED IN THE PROBLEMED MAPS SECTION **
(I posted so that people can see first hand what I am talking about :D )
Posted 20 years ago2004-04-24 16:29:17 UTC Post #23805
help!!!
Posted 20 years ago2004-04-24 17:05:30 UTC Post #23816
I'm looking for your map in the problem maps section and I don't see it. However, Barney (or any characters in the game) never actually PUSH the button. As you have found out, they go up to the button and they go through the motions of pushing the button, but the button never actually gets pushed. The secret is, YOU make it happen behind the scenes! There is a 'target' property in your AIscripted_sequence; put the button's name in there. (Or the name of a multimanager that calls the button as one of it's things to do) Then when Barney is done going through the motions of pushing the button, the AIscripted_sequence will trigger the button.
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