Posted 17 years ago2007-10-21 19:49:43 UTCPost #236789
What? What other doors? What buttons? How do you expect anybody to know what you're talking about?
If you just want your door to stay open indefinitely, all you need to do is type "-1" in the "delay before close" field, without the quotes. If you want to be able to open and close it over and over again on command with a button, just turn the door's "toggle" flag on.
Posted 17 years ago2007-10-21 20:40:26 UTCPost #236790
Oh yeah, I forgot to suggest decompiling a map to see how they set up their entities. Sometimes decompiling is frowned upon, but if you just want to see how the entities are set up there's nothing wrong with it.
Posted 17 years ago2007-10-22 13:49:58 UTCPost #236820
I want the other 5doors to stay shut when you click the buttond next to it. I want my doors tostay shut like in fun_allione. How do you get the doors to stay shut while only 1 door opens?
Posted 17 years ago2007-11-02 11:15:20 UTCPost #237492
Ok .. I will decompile. But i need to know where I can get the software? Can anyone tell me? I figured it wasn't hard doors and buttons are simple. But I couldn't figure out how to get them to not work atfer you push another ... target kill doesnt work properly with this method either(tried it). but thank you all for giving me the advice. I will make sure that Fun_allinone_v2 is puplished, when it is completed, on TWHL!
Posted 17 years ago2007-11-02 14:27:49 UTCPost #237498
Nem's Decompiler I think is one? Google is your friend. Search for Half-Life BSP Decompiler or something. Theres a couple of them, shouldn't be too hard.