funallinone doors Created 17 years ago2007-10-21 17:07:27 UTC by whirly1227 whirly1227

Created 17 years ago2007-10-21 17:07:27 UTC by whirly1227 whirly1227

Posted 17 years ago2007-10-21 17:07:27 UTC Post #236783
I need help with doors! I don't know how to keep them shut. If you click one of the buttons how do you get the other doors to lock?
Posted 17 years ago2007-10-21 19:49:43 UTC Post #236789
What? What other doors? What buttons? How do you expect anybody to know what you're talking about?

If you just want your door to stay open indefinitely, all you need to do is type "-1" in the "delay before close" field, without the quotes. If you want to be able to open and close it over and over again on command with a button, just turn the door's "toggle" flag on.
Posted 17 years ago2007-10-21 20:40:26 UTC Post #236790
Oh yeah, I forgot to suggest decompiling a map to see how they set up their entities. Sometimes decompiling is frowned upon, but if you just want to see how the entities are set up there's nothing wrong with it.
Posted 17 years ago2007-10-22 13:49:58 UTC Post #236820
I want the other 5doors to stay shut when you click the buttond next to it. I want my doors tostay shut like in fun_allione. How do you get the doors to stay shut while only 1 door opens?
Posted 17 years ago2007-10-22 15:37:52 UTC Post #236831
Posted 17 years ago2007-10-27 14:06:40 UTC Post #237112
hmmm......maybe you should use a multimanager??

you just gave me an idea : I'll decompile the fun_allinlone to see the secrets :glad:
Striker StrikerI forgot to check the oil pressure
Posted 17 years ago2007-10-27 15:27:16 UTC Post #237115
User posted image
Just look at what you would need to make such a thing.I'm just a beginner so,if you are like me, I would just forget it :lol:
Striker StrikerI forgot to check the oil pressure
Posted 17 years ago2007-10-30 00:17:10 UTC Post #237313
NEVER 'just forget it'

nobody every got anywhere following that advice

time and patience will unravel this mystery :P

seriously tho, start small, experiment a bit. and use the search bar to your advantage
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-10-30 14:01:27 UTC Post #237342
I know that map. It's not the most complex setup, really. Like everyone said, decompile maps to find out how stuff works.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-11-02 11:15:20 UTC Post #237492
Ok .. I will decompile. But i need to know where I can get the software? Can anyone tell me? I figured it wasn't hard doors and buttons are simple. But I couldn't figure out how to get them to not work atfer you push another ... target kill doesnt work properly with this method either(tried it). but thank you all for giving me the advice. I will make sure that Fun_allinone_v2 is puplished, when it is completed, on TWHL!
Posted 17 years ago2007-11-02 14:27:49 UTC Post #237498
Nem's Decompiler I think is one? Google is your friend. Search for Half-Life BSP Decompiler or something. Theres a couple of them, shouldn't be too hard.
Posted 17 years ago2007-11-02 15:57:11 UTC Post #237508
Here is the site you can download from.The program is very easy to use.No need for explanations :)
Google is your friend
Please stop with this thing.I know google is useful, but try to help someone ,because not all the time google succeds to find what yo want.
Striker StrikerI forgot to check the oil pressure
Posted 17 years ago2007-11-03 21:52:17 UTC Post #237597
Thank you and I let you know how this works out.
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