Ladies and gentlemen of the Source mapping world
LOAD YOUR SOURCE SDK
Orange Box Mapping is here
Created 17 years ago2007-11-07 16:10:26 UTC by Archie
Madcow: can we expect any Orange Box examples from you? You've made some great examples recently, very handy stuff for beginners and long-time mappers. :><3
I've been experimenting around with Episode 2 now, and I'm quite dissapointed at some things.Well of course all their moments in Ep 2 were scripted. =P
It would seem as if the advisors had in the earlier stages of Ep2 it's own AI and were like bosses.
They could pick up things and throw them at the player.
All that is removed.
If you place an npc_advisor in your map it will just hang there with it's silly idle animation.
I also tried to trigger a row of outputs directed at the advisor.
Turns out they have been removed too, and so they did nothing.
So Im guessing that everything the advisors did in Ep2 was scripted, there were no dynamics involved at all.
I also noticed that most of the houses exploading were not dynamic either, they are animated.That's how the cinematic physics work - pre-animated to take the least possible toll on your computer, and because doing it with HL2's physics would be engine-suicide.