** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"
** Executing...
** Command: C:PROGRA~1ZHLTZHLThlcsg.exe
** Parameters: "c:documents and settingsadminmy documentsmapcs_jedi_assault"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:PROGRA~1ZHLTZHLThlcsg.exe "c:documents and settingsadminmy documentsmapcs_jedi_assault"
Entering c:documents and settingsadminmy documentsmapcs_jedi_assault.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
11 brushes (totalling 66 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
- Contains 90 used textures, 95.74 percent of map (3116 textures in wad)
Using Wadfile: sierracounter-strikecstrikecstrike.wad
- Contains 4 used textures, 4.26 percent of map (123 textures in wad)
Using Wadfile: sierracounter-strikevalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 21 additional animating textures.
Texture usage is at 1.63 mb (of 4.00 mb MAX)
1.88 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1ZHLTZHLThlbsp.exe
** Parameters: "c:documents and settingsadminmy documentsmapcs_jedi_assault"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:PROGRA~1ZHLTZHLThlbsp.exe "c:documents and settingsadminmy documentsmapcs_jedi_assault"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:documents and settingsadminmy documentsmapcs_jedi_assault.prt'
3.31 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1ZHLTZHLThlvis.exe
** Parameters: "c:documents and settingsadminmy documentsmapcs_jedi_assault"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:PROGRA~1ZHLTZHLThlvis.exe "c:documents and settingsadminmy documentsmapcs_jedi_assault"
968 portalleafs
2999 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.47 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (282.22 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 84 and 112:
(-468.739 2172.000 1151.582)
(-468.548 2172.000 1145.583)
(-468.552 2240.000 1145.583)
(-468.742 2240.000 1151.582)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 697 and 702:
(-458.416 1024.000 873.508)
(-459.612 1024.000 900.751)
(-459.708 832.167 900.751)
(-458.416 832.000 870.002)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 698 and 706:
(-453.000 831.000 928.000)
(-345.905 813.151 928.000)
(-345.000 813.000 900.751)
(-452.416 831.093 899.084)
average leafs visible: 247
g_visdatasize:81981 compressed from 117128
287.80 seconds elapsed [4m 47s]
--- END hlvis
---** Executing...
** Command: C:PROGRA~1ZHLTZHLThlrad.exe
** Parameters: "c:documents and settingsadminmy documentsmapcs_jedi_assault"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: C:PROGRA~1ZHLTZHLThlrad.exe "c:documents and settingsadminmy documentsmapcs_jedi_assault"
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
7331 faces
Create Patches : 61541 base patches
0 opaque faces
899667 square feet [129552176.00 square inches]
37 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (178.61 seconds)
visibility matrix : 225.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (224.08 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (461.39 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (410.75 seconds)
Transfer Lists : 110857598 : 110.86M transfers
Indices : 39020976 : 37.21M bytes
Data : 443430392 : 422.89M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (103.69 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.20 seconds)
1429.20 seconds elapsed [23m 49s]
--- END hlrad
---** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsadminmy documentsmapcs_jedi_assault.bsp" "C:Documents and SettingsAdminMy DocumentsMapcs_jedi_assault.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsadminmy documentsmapcs_jedi_assault.pts" "C:Documents and SettingsAdminMy DocumentsMapcs_jedi_assault.pts"
** Executing...
** Command: C:SierraCOUNTE~1cstrike.exe
** Parameters: +map "cs_jedi_assault" -game cstrike -dev -console +deathmatch 1