multi round soundtrack Created 17 years ago2007-11-18 22:59:36 UTC by klobb klobb

Created 17 years ago2007-11-18 22:59:36 UTC by klobb klobb

Posted 17 years ago2007-11-18 22:59:36 UTC Post #238779
i looked through some different example maps and couldnt find this exact situation. however i think i can figure it out with some guidence. i want to play a different song (looping) every round. what i want is 4 full length ambient sounds that play in sequence for 4 rounds and then starts over. not sure i am explaining it right but basically it would be like this.
round 1:sound a
round 2:sound b
round 3:sound c
round 4:sound d
round 5:sound a
ect.

how do i setup a multi for this situation?
Posted 17 years ago2007-11-19 07:57:46 UTC Post #238795
Do your map has different mini-maps?
Posted 17 years ago2007-11-19 17:09:55 UTC Post #238819
no its just a gungame/deathmatch style map and i want to have different music for the first 4 rounds then repeating so the same track doesnt get too repeatative. is this even possible? anyone know
Posted 17 years ago2007-11-19 19:07:44 UTC Post #238825
Well.. if it's for CS...
(i have no clue if this will work or not it's just a guess)

Doors close (reset) after each round. so if you make the door trigger a trigger_changetarget when it closes (after each round) maybe the changetarget can trigger a multimanager to play a certain track, then like it just repeats itself..

just a thought
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-11-19 19:56:24 UTC Post #238828
ill have to experiment with it and see.
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