Silent Fear Created 17 years ago2007-11-21 12:42:01 UTC by Skals Skals

Created 17 years ago2007-11-21 12:42:01 UTC by Skals Skals

Posted 17 years ago2007-11-21 12:42:01 UTC Post #238936
Hi. I've been working on a project the last 7 days, its a Hl2 Map, Hopefully a mod. (Episode 2) What i've made so far, is only one Small Bit, And what i wanted is for some of you to please test it. if you'd like the idea and the way i made it, then i might go further with the Mod!

This mod takes place in a russian cargo ship, which is currently under attack by unknown forces. (No Spoilers) The Year is 1995, and you've been taken as a hostage by the russian c.c.c.p or the navy? hmm haven't decided yet.

What i also am looking for, is Finding some models (Animated and also ragdoll's) of Russian navy with ak-47 or something, and also zombies with weapons, like a spade or an axe, or a plank. yes a plank.

Oh and i also need a good tutorial, on how to make a zombie destroy a door / scripting a zombie.
Download Map:
http://twhl.co.za/mapvault_map.php?id=4885

Layout of what i have so far:
User posted image
Some Screenshots:
User posted image
User posted image
User posted image
Skals SkalsLevel Designer
Posted 17 years ago2007-11-21 12:44:42 UTC Post #238937
Change the name. The name "The Ship" has already been used for a mod for Source.

Screenshots are a bit small, but it looks nice though.
Posted 17 years ago2007-11-21 12:48:43 UTC Post #238938
Dam. Couldnt u tell that in the shout box or something. i cant edit now -.-

Edit: Yeah, can u change the name of the topic to MyMod for the mo plz.
User posted image
Skals SkalsLevel Designer
Posted 17 years ago2007-11-21 12:51:03 UTC Post #238939
Whats the new name then.
Posted 17 years ago2007-11-21 12:52:40 UTC Post #238940
How about, Silent Fear :/ uh.

Edit: Or how about Creeping Fear, or Stalking fear.
Skals SkalsLevel Designer
Posted 17 years ago2007-11-21 13:00:56 UTC Post #238941
I don't know, its your mod, you decide.
Posted 17 years ago2007-11-21 13:02:14 UTC Post #238943
Silent Fear Sounds better. And more closer to what im planning to make. TheShip was just some basic name i came up with in 5 secs.

So, Will you check out the map? plz :)
Skals SkalsLevel Designer
Posted 17 years ago2007-11-21 13:05:40 UTC Post #238944
Update that white screenshot with the new name, and ill edit the thread title.

I will play it soon.
Posted 17 years ago2007-11-21 13:21:08 UTC Post #238948
Oh shoot. There is an game_text entitie in the map witch says "The Ship" heh.

But... that's not such a big deal. I'll fix it l8er
Skals SkalsLevel Designer
Posted 17 years ago2007-11-21 14:44:52 UTC Post #238952
See me after class.

The review is in the vault.
Posted 17 years ago2007-11-21 15:44:07 UTC Post #238955
Blitzkrieg. The crowbar is hard to see/get on purpose. i don't wan't the player to run trough the game fastly. i want him to take his time trying to figure out what to do.

You see, it's impossible to destroy the breakalbe metal on the vent with a pistol. so the player will lose his ammo, and will get nothing out of it, So he/she will have to think of what to do. (if he didnt find the crowbar earlier) and eventually, he or she will find it and get further.

P.S: v1.2 is being uploaded right now!

New overwiev (It's a spoler! tell's you where to find stuff)
User posted image
blitz. What do you sugest about the starting area? whats so confusing, whats so bad? I think its good for the "client" to learn more and more about the "general character" alongst the way. it makes you wonder and think more. (that was the idea)
Skals SkalsLevel Designer
Posted 17 years ago2007-11-21 17:13:55 UTC Post #238960
nothing from these screenshots makes me think "ship"

When doing your overviews, (that's how you spell it, by the way) draw the outline of your ship and fit the rooms inside, so you don't have a rediculous layout.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-11-21 17:19:21 UTC Post #238961
Okay. Did you check out the map.
Skals SkalsLevel Designer
Posted 17 years ago2007-11-21 17:28:27 UTC Post #238962
The Year is 1995, and you've been taken as a hostage by the russian c.c.c.p or the navy?
and also zombies with weapons, like a spade or an axe, or a plank
Work on your story a wee bit more than 2 minutes. 1995 and the USSR doesn't match. And I doubt they had any zombies in the USSR army/special forces. (woo, zombies. original)

One of the main things a mod in development needs is good planning. That includes story too.

Btw, the font you're using for the name looks more suited for "Rick's American Cafe" than Silent Fear.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-11-21 17:36:07 UTC Post #238963
I meant the starting area doesn't make sense. I start in a corner in a hallway. Theres a door behind me. If I'm a hostage, then what the hell am I doing starting the game in a hallway?

A better starting area would be in the room with the bed and stuff, as if I were being kept there. Have a shake and explosion break a hole to have me escape and start my adventure.

Think about things more than once. It seems like you went with your first idea here.
Posted 17 years ago2007-11-21 17:48:15 UTC Post #238964
Haha, i laughed out loud hehe.

Daubstar: Maybe i didnt explain the story that mutch, because i didnt want spoilers but ok here they are:

You have been captured by a group of russians who think your a spy. They knock you out and the next thing you know is your on a ship on your way to russia, tied up in a chair guarded. Fortunately, oh wait, zombies arent fortunate, well anyway: A mad scientist on the ship was experimenting on human mutation, and he infected some of his subjects with a desease thats said to give you super human strenght. unluckely the test subject's escaped and infectev the whole ship. the guards that guarded you runned away for a moment to check out something, while you escape.

It would be cool if i'd know how to make a movie like that. but i can't.

Blitz: well i could make that kind of a movie, and u start at the chair where u untied urself. But i need tuts on making scripts that serious.

Hunter:
User posted image
P.S. I'll add the chair room and more stuff when i wake up tomorow
Skals SkalsLevel Designer
Posted 17 years ago2007-11-21 17:57:19 UTC Post #238965
Well, that explanation is a bit better, I guess.
Posted 17 years ago2007-11-21 19:02:15 UTC Post #238966
I see you're using the militia bunk models. You can't release any CS:S models with HL2 maps unless the player has the gcf file. We had to make that particular model out of brushes for "The Citizen".
Posted 17 years ago2007-11-21 19:14:44 UTC Post #238967
Ghett0wned:
User posted image
oh lol google images.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-11-21 19:20:34 UTC Post #238968
ghetto disregards your pathetic attempts at logic.
Posted 17 years ago2007-11-22 05:00:23 UTC Post #238989
Kasperg what do u mean. Uh, this is an ep2 map, i use only hl2,ep1,ep2 models, and every single one of em works ingame.
Skals SkalsLevel Designer
Posted 17 years ago2007-11-22 07:08:00 UTC Post #238990
Yeah it seems that those militia bunkbeds have been copied by Valve into the ep2 stuff!
Posted 17 years ago2007-11-22 07:45:11 UTC Post #238993
Oh the beds, yeah! the only thing they changed is the color, this one is brown (militia one was black right?) but the matraces (is that how u spell it?) are the same.

P.S: I've edited the map again.
Skals SkalsLevel Designer
Posted 17 years ago2007-11-22 09:08:25 UTC Post #238994
Ok, I didn't know.
Posted 17 years ago2007-11-22 09:40:25 UTC Post #238995
Version 1.3 has been sucesfully uploaded.

updates: New Hallway, The First Npc, crowbar's location moved, pistols location moved.

The brush that blocks the vent is now break on physics, so to break it, youll have to get one of those chairs in the first aid room by pressing use pick it up and hit/smash the vent with it.
Skals SkalsLevel Designer
Posted 17 years ago2007-11-22 22:20:17 UTC Post #239025
by pressing use
Thank god you said that, I had totally forgotten how to play Half-Life 2!

Anyway, I might check this map out on the weekend, though i'm not fond of testing out WIP SP maps, being as they are.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-11-22 23:51:43 UTC Post #239030
mattresses
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-11-23 04:44:47 UTC Post #239047
Strider lol, tetsu0 mattresses? uh. o right.
Skals SkalsLevel Designer
Posted 17 years ago2007-11-23 07:33:22 UTC Post #239057
Why keep releasing different versions of the same bloody map. Just complete the damn thing and update the neccessary parts later.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-11-23 08:31:48 UTC Post #239060
Something wrong with u?

Edit: Im gona make all the rooms look more "Ship like" by adding arches like these:
User posted image
If any 1 else has any better ideas / photos: plz post :)
Skals SkalsLevel Designer
Posted 17 years ago2007-11-25 09:19:46 UTC Post #239142
I just uploaded sf 1.4... didnt really do much... Havent been mapping that mutch lately.
Skals SkalsLevel Designer
Posted 17 years ago2007-11-25 12:35:36 UTC Post #239144
Making the white walls and the floor texture (white with green tiles) complete with shaders, normal maps and what not should'nt be that hard to make though.
Posted 17 years ago2007-11-25 12:58:37 UTC Post #239146
I've already found the textures for that. And if i get new models, where do i get em from duh :/
Skals SkalsLevel Designer
Posted 17 years ago2007-11-25 14:05:08 UTC Post #239149
You'd probably have to make them
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-11-25 14:36:59 UTC Post #239153
Your going to make your arches look like a janitor? Damn, good luck with that.
Posted 16 years ago2007-11-25 16:31:44 UTC Post #239160
LOL. :D ok, i have no experience in modeling :(
Skals SkalsLevel Designer
Posted 16 years ago2007-11-25 17:48:43 UTC Post #239166
Please refer to Goldeneye, Metal Gear Solid 2, Sin Episodes: Emergence, or some other good game with a ship level in it before designing the interior. It'll look a hundred percent better.
Posted 16 years ago2007-11-26 04:10:55 UTC Post #239181
Okay.
Skals SkalsLevel Designer
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