Smoke??? Created 16 years ago2007-11-27 19:37:55 UTC by AMK AMK

Created 16 years ago2007-11-27 19:37:55 UTC by AMK AMK

Posted 16 years ago2007-11-27 19:37:55 UTC Post #239300
Hey guys and chicks how do i make smoke, is there an env or do i have to make it out from a env_beam and how??
Posted 16 years ago2007-11-27 19:39:43 UTC Post #239301
sep.. you could use sprites or an env_beam going from the ground up... up to you man...
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 16 years ago2007-11-27 20:09:55 UTC Post #239302
more info plz :)
Posted 16 years ago2007-11-27 20:42:09 UTC Post #239304
To get the best smoke effect in a HL Singleplayer map I'd say get Spirit and use an env_particle entity and use the blacksmoke preset.

Otherwise create a few env_sprites going upwards in a line, using the scale property make them bigger the higher they are.

The get the name of the sprite (.spr) file that you want to use het sprite_explorer here and search the pak0.pak file in the Valve folder.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-11-27 22:43:44 UTC Post #239307
Unbreakable's method is best.
Posted 16 years ago2007-11-28 10:18:42 UTC Post #239324
what about a cycler_wreakage
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-28 10:43:31 UTC Post #239327
i tryed to do it with the ev_beam how but the movmant is to fast can i slow it down??

and how can i make smoke with a cycler_wreakage

ps. my answers are probable at a little wierd times cuz im at a gmt +1 timezone :) :)
Posted 16 years ago2007-11-28 10:48:33 UTC Post #239328
cycler_wreckages just emit smoke, some fire..
and.. thats basically it..

http://twhl.co.za/entityinfo.php?ent=cycler_wreckage&game=1

You're gonna need the latest FGD
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-28 10:51:49 UTC Post #239329
Using a couple of env_sprites with a smoke sprite gives you the best results. Just make sure that you make each of the smoke sprites bigger when its further away from the source (a hole in a pipe or something).

As for the cycler_wreckage, placing it in your map is enough, it'll automatically spawn black smoke ingame. Not sure if it can be customized though.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-11-28 12:19:54 UTC Post #239334
I just used to use cycler_wreckage when I mapped CZ. It's easy. Put it somewhere and you're done. Plenty of black smoke!
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