mesha needin helpedin Created 20 years ago2003-10-08 11:59:20 UTC by ministeve ministeve

Created 20 years ago2003-10-08 11:59:20 UTC by ministeve ministeve

Posted 20 years ago2003-10-08 11:59:20 UTC Post #2370
how do i trigger an env_fade and a func_train when i reach an area(or go through a tp). and using spirit, does the flag "fade from" make the ent fade from black to visible.
Posted 20 years ago2003-10-08 13:35:21 UTC Post #2373
think so :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-08 15:02:15 UTC Post #2374
yes it does
if you want to make the fade semitransparent check the modulate flag
Posted 20 years ago2003-10-09 11:12:33 UTC Post #2400
all questions, plz. i need 2 know all of them.
Posted 20 years ago2003-10-09 13:45:55 UTC Post #2408
fire on pass in the path_corner or path_track ?
Posted 20 years ago2003-10-09 16:55:51 UTC Post #2417
iiiiiii uhhh dont quite catch u there, kol oldbuddyoldpal. its a path_corner, and wtf does the fire on apss hav 2 do with anything. i need a func_train on path corners, an env_fade (fading IN, not out) and an env_message to trigger when i go through a tp.
Posted 20 years ago2003-10-10 00:56:48 UTC Post #2427
Fire on pass is the trigger. Put your entities name there and it will be triggered as the pt or pc is passed.
Posted 20 years ago2003-10-10 18:05:28 UTC Post #2465
right, thats 1 ent triggered. now how bout the func_train an the env_fade when i go through a tp. and the train needs a delay.
Posted 20 years ago2003-10-11 04:20:48 UTC Post #2480
Multimanager?
In the immortal typing of Seventh-Monkey Clicky
Posted 20 years ago2003-10-11 06:53:04 UTC Post #2489
multimanager? shivers

...hokay, hi'll try, but hit might go hawfully wrong.
Posted 20 years ago2003-10-11 07:00:24 UTC Post #2490
hmm...so far so good but how, may i ask, how, would i trigger a multimanager when teleporting to an info_teleport_destination?
Posted 20 years ago2003-10-11 11:56:01 UTC Post #2502
uuuuh...
just put a trigger_once on the teleport destination and set the target field to the name of the multimanager
Posted 20 years ago2003-10-11 13:17:29 UTC Post #2509
but he dont now how to use the multi maneger right.

and the teleport it depends on what location you are and there you need the teleport :P
Posted 20 years ago2003-10-12 06:17:07 UTC Post #2541
i can use the mm now. i try the trigger once
Posted 20 years ago2003-10-12 06:31:48 UTC Post #2542
cant seen 2 get it workin.
Posted 20 years ago2003-10-12 18:01:08 UTC Post #2561
how do u get the info_t_d 2 target the trigger once? it dont hav a target thing (less its just spirit)
Posted 20 years ago2003-10-12 22:41:17 UTC Post #2572
Place the trigger_once right under the info_t_d. Then when the player gets teleported, he hits the trigger once.
Posted 20 years ago2003-10-13 05:45:18 UTC Post #2582
u mean brush trig 1nce or point trig 1nce cos i got brush and it not workin
Posted 20 years ago2003-10-13 07:02:23 UTC Post #2586
I mean the brush trigger_once. (Is there a point-based one?) ;) If you are getting teleported and the trigger isn't triggering, double-check your target field in the trigger_once.
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