Weird problems Created 16 years ago2007-12-15 23:11:33 UTC by The Free Man The Free Man

Created 16 years ago2007-12-15 23:11:33 UTC by The Free Man The Free Man

Posted 16 years ago2007-12-15 23:11:33 UTC Post #241111
User posted image


The pic on the left (ingame) has this weird bit of it going down toward the ground, which doesn't show up at all on hammer. It is a platform with, I admit, weirdly shaped edges. If it makes these corners go down like that, why doesn't it show up on hammer? (I don't want them there).

Thanks
Posted 16 years ago2007-12-15 23:15:54 UTC Post #241114
Also, when I try to compile this map with half-life (i made it in spirit), it says something about not being able to find a .prt file for vis, resulting in half-life crashing. :nervous:
Posted 16 years ago2007-12-16 03:46:56 UTC Post #241148
Things like that can happen when you have brushes with sub-unit verticies. This generally happens if you randomly clip peices off of a brush or if you carve brushes with pretty much anything but a square or rectangle.

Check all the vertices on that brush with the grid set to 1 unit, and if anything is off, use vertex manipulation to put the vertices back on the grid.

As for the vis, you probably just have a leak.

Edit: Make sure you haven't accidentally hidden any brushes, too.
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