Apache issues Created 20 years ago2004-04-26 18:08:04 UTC by VOX VOX

Created 20 years ago2004-04-26 18:08:04 UTC by VOX VOX

Posted 20 years ago2004-04-26 18:08:04 UTC Post #24145
I am making a map. (Duh) I want you to start in a helicopter and after a few seconds an apache comes to take you down. After you kill that one another one comes. I tried everything but I can't get it so that when the first one dies the second one comes. I also don't know how to make a delay in the apache waypoints with a trigger_auto. They either don't do anything or go out of order. I have the map in problem maps.
Posted 20 years ago2004-04-26 20:53:53 UTC Post #24164
The problem I'm seeing is that the 'trigger on death' property doesn't seem to work with the monster_apache. So anything you want to trigger after the death of the apache won't work. For me, the only thing that came close was when I set three apaches in the map and ticked the 'start inactive' flag on two of them. I used a multimanager to activate them at 60 second intervals. I used empty aiscripted sequences that I could call as the first path point (one for each apache). I'm zipping my map and posting it as a download in your problem map area.
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