Scientist + Retinal Scanner Trouble Created 16 years ago2007-12-20 09:14:39 UTC by Ansith Ansith

Created 16 years ago2007-12-20 09:14:39 UTC by Ansith Ansith

Posted 16 years ago2007-12-20 09:14:39 UTC Post #241595
Ok so here's my trouble,

I've tried to get a scientist setup so when you lead him to the scanner he moves up to it and opens the door for you. I've looked at Seventh's tut on it, but its diffrent to what I'm doing.

Its sort of working, I can lead him up to it, he won't open it until I noclip through the door. I've had a look at the HL maps with this in it but they all had other scripts attached.

If anyone could tell me how to do it correctly, or anything like that it would be great. Any help is appricated.

Thanks. (Sorry if I was a bit short on info, I can't provide the map because its for a mod.)
Posted 16 years ago2007-12-21 00:29:42 UTC Post #241639
Is your trigger_once near the retinal scanner?
Is the master activated?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-21 04:18:49 UTC Post #241651
The Trigger once is in place.

Not sure about the master thing though, the field is empty.
Posted 16 years ago2007-12-21 10:05:36 UTC Post #241665
First, make your retinal scanner brush, and turn it into a func_wall. Name it "fw_retscan".

Next, place a big trigger_once area around the retinal scanner. Go into its properties and let it target "ss_sci_retscan". Now go into its Flags and check Monsters and No Clients. This will only allow monsters but not the player to trigger the once.

Next, place an scripted_sequence in front of the retinal scanner. Name it "ss_sci_retscan". Let it target "mm_retscan". Type in "sci_retscan" in the Target Monster property. Type in the retinal scanning animation in the Action Animation field. Finally, set Move to Position to Walk.

Now place a monster_scientist, and name it "sci_retscan".

Next, place a multimanager. Name it "mm_retscan". Open up its properties and turn off SmartEdit. Add the following keyvalues:

Key: fw_retscan
Value: 3

Key: (the name of the door you wish to open)
Value: 5

You may have to experiment with the values (these are basically delay before trigger properties (in seconds)) to get the entire sequence to look good. You may also add an ambient_generic for bleeping sounds when the retinal scanner is uhm... scanning. Just be sure to add the triggers for the sounds to the multimanager.

If it doesn't work, ill make you an example map of the above example.
The Mad Carrot The Mad CarrotMad Carrot
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